LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/ObjectDataComponent.cs

18 lines
393 B
C#

using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
public class ObjectDataComponent : SerializedMonoBehaviour
{
public List<UIObjectData> uiObjectData = new List<UIObjectData>();
}
[System.Serializable]
public struct UIObjectData
{
public string uiName;
public GameObject ui;
}
}