using PMaker.DependencyInjection; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.ResourceProviders; //[CreateAssetMenu(fileName = "CryptoData", menuName = "ScriptableObject/New CryptoData", order = 1)] public class SceneData : SingletonMonobehaviour { public AssetReference sceneReference; public SceneInstance sceneInstance; }