using System; using DG.Tweening; using DragonSoul.Shared; using UnityEngine; using UnityEngine.UI; namespace UnityTest.ZXL { public class ClockUI : UI { public Image h; public Image m; public float mInt = 0.6f; public float hInt = 0.06f; public override void OnInit() { base.OnInit(); // button.onClick.AddListener(Over); } private void OnEnable() { m.transform.localEulerAngles = Vector3.zero; h.transform.localEulerAngles = new Vector3(0, 0, -90); } private void OnDisable() { m.transform.localEulerAngles = Vector3.zero; h.transform.localEulerAngles = new Vector3(0, 0, -90); } private void Update() { m.transform.localEulerAngles += new Vector3(0, 0, mInt); h.transform.localEulerAngles += new Vector3(0, 0, hInt); } public async ETTask WaitFinish(float time) { await ETTaskHelper.WaitTime(time); } } }