using System; using System.Collections.Generic; using DG.Tweening; using DragonSoul.Shared; using UnityEngine; using UnityEngine.UI; namespace UnityTest.ZXL { public class ComputerScreenUI : UI { public Button btnSure; private Action action; private void Start() { btnSure.onClick.AddListener(ClickButton); } public void SetAction(Action action) { this.action = action; } private void ClickButton() { action?.Invoke(); } } }