using Sirenix.OdinInspector; using UnityEngine; namespace UnityTest.ZXL { [System.Serializable] public struct DialogueData { [ShowInInspector] public int index; public DialogueType dialogueType; public string content; } [System.Serializable] public struct DialogueContentData { public DialogueType dialogueType; public string content; public string clipName; public Animator animator; } [System.Serializable] public struct DialogueData2 { public int index; public DialogueContentData left; public DialogueContentData right; } public enum DialogueType { 校实验室管理处负责老师K, 学院安全总负责人H, 学院应急处置小组负责人J, 火警119, 实验负责老师F, 实验组安全负责人同学G, } }