using UnityTest.ZXL; namespace Mono.Event { public class GoSetActiveEventArgs : GameEventArgs { public static readonly int EventId = typeof(GoSetActiveEventArgs).GetHashCode(); public override int Id => EventId; public bool isShow; public GoType goType; public GoSetActiveEventArgs(bool isShow, GoType goType) { this.isShow = isShow; this.goType = goType; } } }