using System; using Sirenix.OdinInspector; using TMPro; using UnityEngine; namespace UnityTest.ZXL { public class ObjectLabel : Label { public ObjectLabelType labelType; // private void Update() // { // var currentTransform = Camera.current.transform; // transform.LookAt(currentTransform); // } #if UNITY_EDITOR [SerializeField] private bool isTrue; [ShowIf("isTrue")] [Button] void Add() { var label = transform.Find("label"); var textMeshProUGUI = label.GetComponent(); // labelType = Enum.Parse(transform.name); textMeshProUGUI.text = labelType.ToString(); } #endif } public enum ObjectLabelType { None, 湿毛巾, } }