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3b647e7a5b
Author | SHA1 | Date |
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3b647e7a5b | |
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db7c6dd005 | |
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2a836126cf |
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--- !u!114 &-7682043480882723804
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@ -3584,6 +3696,18 @@ MonoBehaviour:
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m_Rotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!114 &6592815776478595467
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -16,7 +16,7 @@ MonoBehaviour:
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deleteDllAfterBuilds: 1
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AutomateForAllAOTPlatforms: 1
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automateForPlatforms: 0900000014000000
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: bde4aeef11512d048ac4632ac788d161
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -73,6 +73,8 @@ namespace UnityTest.ZXL
|
|||
弹出气瓶燃烧提示并等待关闭, // 取消了
|
||||
湿抹布高亮等待点击,
|
||||
拧紧阀门时弹出选择题并等待关闭,
|
||||
关门,
|
||||
开门,
|
||||
|
||||
// 1-4
|
||||
等待点击进入实验室按钮,
|
||||
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@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Mono.Event;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
public class Door : MonoBehaviour
|
||||
{
|
||||
private bool isOpen;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EventManager.Instance.Subscribe(DoorEventArgs.EventId, DoorEvent);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.Instance.Unsubscribe(DoorEventArgs.EventId, DoorEvent);
|
||||
}
|
||||
|
||||
private void DoorEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
var args = e as DoorEventArgs;
|
||||
|
||||
if (args.isOpen)
|
||||
transform.localEulerAngles = new Vector3(0, 90, 0);
|
||||
else
|
||||
transform.localEulerAngles = Vector3.zero;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ecbff04d1ec54d028ce2c13ab564bb23
|
||||
timeCreated: 1695177778
|
|
@ -68,5 +68,8 @@ namespace UnityTest.ZXL
|
|||
光度计爆炸特效,
|
||||
光度计烟雾特效,
|
||||
光度计持续燃烧特效,
|
||||
喷水特效,
|
||||
乙炔气瓶燃烧特效,
|
||||
喷雾特效,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
namespace Mono.Event
|
||||
{
|
||||
public class DoorEventArgs : GameEventArgs
|
||||
{
|
||||
public static readonly int EventId = typeof(DoorEventArgs).GetHashCode();
|
||||
public override int Id => EventId;
|
||||
|
||||
public bool isOpen;
|
||||
|
||||
public DoorEventArgs(bool isOpen)
|
||||
{
|
||||
this.isOpen = isOpen;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d741a2e5742b494bb88b606a752a935a
|
||||
timeCreated: 1695177734
|
|
@ -114,6 +114,10 @@ namespace UnityTest.ZXL
|
|||
case ConstDataType.打开检查结果提示等待关闭:
|
||||
WaitOperateFinish1_4_3().Coroutine();
|
||||
break;
|
||||
case ConstDataType.关门:
|
||||
EventManager.Instance.FireNow(this, new DoorEventArgs(false));
|
||||
this.SetPlayDirector(CurrentPlayableDirector, PlayTimelineMode.Resume);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
@ -195,7 +199,10 @@ namespace UnityTest.ZXL
|
|||
|
||||
string choiceQuestionResult;
|
||||
if (result)
|
||||
{
|
||||
choiceQuestionResult = "已关闭事故瓶出气口阀门,火焰熄灭,周围未有新的引燃物。";
|
||||
EffectManager.Instance().ShowOrHideEffect(EffectType.光度计持续燃烧特效, false);
|
||||
}
|
||||
else
|
||||
choiceQuestionResult = "无法关闭事故瓶出气口阀门,火焰依然燃烧,周围未有新的引燃物。";
|
||||
|
||||
|
|
|
@ -186,6 +186,12 @@ namespace UnityTest.ZXL
|
|||
await WaitOperateFinish_Click();
|
||||
await currentTask;
|
||||
UIManager.Instance().HideUI(UIType.StrongTips);
|
||||
|
||||
showUI = UIManager.Instance().ShowUI(UIType.Summarize);
|
||||
var summarizeUI = showUI as SummarizeUI;
|
||||
summarizeUI.SetAction(() => { currentTask.SetResult(true); });
|
||||
await WaitOperateFinish_Click();
|
||||
UIManager.Instance().HideUI(UIType.StrongTips);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -68,8 +68,11 @@ namespace UnityTest.ZXL
|
|||
EventManager.Instance.Subscribe(ClickObjectEventArgs.EventId, ClickObjectEvent);
|
||||
EventManager.Instance.Subscribe(PlayableStoppedEventArgs.EventId, PlayableStoppedEvent);
|
||||
|
||||
// var list = go.GetComponentAllChild<PlayableDirector>();
|
||||
// playableDirectors = list;
|
||||
foreach (var playableDirector in playableDirectors)
|
||||
{
|
||||
playableDirector.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
this.index = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
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guid: a41fdb0a846171942b25ba3bfae6f4c0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,53 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
public class CharacterInfo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private ClothingType clothingType;
|
||||
[SerializeField] private List<ClothingData> list = new List<ClothingData>();
|
||||
|
||||
public void SetCloth(string str)
|
||||
{
|
||||
ClothingData go = null;
|
||||
foreach (var data in list)
|
||||
{
|
||||
if (data.name == str)
|
||||
{
|
||||
go = data;
|
||||
}
|
||||
}
|
||||
|
||||
if (go != null)
|
||||
{
|
||||
foreach (var clothingData in list)
|
||||
{
|
||||
clothingData.go.SetActive(false);
|
||||
}
|
||||
|
||||
go.go.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"the info dont have {str}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class ClothingData
|
||||
{
|
||||
public string name;
|
||||
public GameObject go;
|
||||
}
|
||||
|
||||
public enum ClothingType
|
||||
{
|
||||
衣服,
|
||||
呼吸器,
|
||||
头盔,
|
||||
手套,
|
||||
鞋子,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 9a6d6265860f4bab99d0db4de9801082
|
||||
timeCreated: 1695524250
|
|
@ -0,0 +1,142 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
[RequireComponent(typeof(BoxCollider), typeof(Rigidbody))]
|
||||
public class DragItem : MonoBehaviour, IDragHandler, IPointerClickHandler, IEndDragHandler
|
||||
{
|
||||
[FormerlySerializedAs("img")] public RectTransform icon;
|
||||
|
||||
[SerializeField] [ReadOnly] private Vector3 startPosition;
|
||||
[SerializeField] [ReadOnly] private bool isCanPut;
|
||||
[SerializeField] [ReadOnly] private bool isPutIn;
|
||||
|
||||
[SerializeField] private DragData _dragData;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var rect = GetComponent<RectTransform>();
|
||||
startPosition = rect.anchoredPosition3D;
|
||||
// startPosition = icon.position;
|
||||
|
||||
isPutIn = false;
|
||||
GetComponent<Collider>().enabled = true;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (isPutIn)
|
||||
return;
|
||||
|
||||
Debug.Log("OnDrag");
|
||||
icon.position = eventData.position;
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (isPutIn)
|
||||
return;
|
||||
|
||||
Debug.Log("OnEndDrag");
|
||||
TryPut();
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (isPutIn)
|
||||
return;
|
||||
|
||||
Debug.Log("OnPointerClick");
|
||||
}
|
||||
|
||||
void TryPut()
|
||||
{
|
||||
if (target != null && isCanPut)
|
||||
{
|
||||
// 到达目标点的固定位置
|
||||
// icon.position = target.itemPosition;
|
||||
// startPosition = target.itemPosition;
|
||||
|
||||
// 回到原位
|
||||
icon.anchoredPosition3D = startPosition;
|
||||
|
||||
_dragData.PutOrOut(true);
|
||||
isPutIn = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.anchoredPosition3D = startPosition;
|
||||
_dragData.PutOrOut(false);
|
||||
}
|
||||
}
|
||||
|
||||
private DragTarget target;
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.Log($"{transform.parent.name} OnTriggerEnter {other.transform.parent.name}");
|
||||
target = other.GetComponent<DragTarget>();
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
isCanPut = true;
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
Debug.Log($"{transform.parent.name} OnTriggerExit {other.transform.parent.name}");
|
||||
if (isPutIn)
|
||||
{
|
||||
Debug.Log($"已经放入");
|
||||
return;
|
||||
}
|
||||
|
||||
isCanPut = false;
|
||||
target = null;
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[Button]
|
||||
void Add()
|
||||
{
|
||||
var rectTransform = gameObject.GetComponent<RectTransform>();
|
||||
var rect = rectTransform.rect;
|
||||
var boxCollider = GetComponent<BoxCollider>();
|
||||
boxCollider.isTrigger = true;
|
||||
boxCollider.size = new Vector3(rect.width, rect.height, 5);
|
||||
var rigidbody = GetComponent<Rigidbody>();
|
||||
rigidbody.useGravity = true;
|
||||
rigidbody.isKinematic = true;
|
||||
icon = rectTransform;
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
|
||||
[Button]
|
||||
void SetDirty()
|
||||
{
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct DragData
|
||||
{
|
||||
public string name;
|
||||
public CharacterInfo info;
|
||||
|
||||
public void PutOrOut(bool isPut)
|
||||
{
|
||||
if (info == null || !isPut)
|
||||
return;
|
||||
|
||||
info.SetCloth(name);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
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|
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|
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|
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|
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,28 @@
|
|||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
// [RequireComponent(typeof(BoxCollider2D))]
|
||||
[RequireComponent(typeof(BoxCollider), typeof(Rigidbody))]
|
||||
public class DragTarget : MonoBehaviour
|
||||
{
|
||||
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|
||||
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|
||||
|
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|
||||
[Button]
|
||||
void Add()
|
||||
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|
||||
var rectTransform = gameObject.GetComponent<RectTransform>();
|
||||
var rect = rectTransform.rect;
|
||||
var boxCollider = GetComponent<BoxCollider>();
|
||||
boxCollider.size = new Vector3(rect.width, rect.height, 5);
|
||||
boxCollider.isTrigger = true;
|
||||
var rigidbody = GetComponent<Rigidbody>();
|
||||
rigidbody.useGravity = true;
|
||||
rigidbody.isKinematic = true;
|
||||
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|
||||
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|
||||
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|
||||
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|
|
@ -0,0 +1,3 @@
|
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|
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|
|
@ -0,0 +1,30 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
public class SummarizeUI : UI
|
||||
{
|
||||
public Button button;
|
||||
private Action action;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
button.onClick.AddListener(Over);
|
||||
}
|
||||
|
||||
public void SetAction(Action action)
|
||||
{
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
private void Over()
|
||||
{
|
||||
// 结束6-4实验
|
||||
Debug.Log("6-4 is finish!! ");
|
||||
action?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: cf30d0cba62d49ce9c3f0e4e0a566988
|
||||
timeCreated: 1695261992
|
|
@ -67,6 +67,7 @@ namespace UnityTest.ZXL
|
|||
Dialogue, //对话
|
||||
GasDetector, //气体探测器
|
||||
ChoiceQuestion, // 选择题
|
||||
Summarize, // 总结面板
|
||||
}
|
||||
|
||||
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|
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|
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
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|
Loading…
Reference in New Issue