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37 changed files with 73468 additions and 714 deletions

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@ -123,7 +123,7 @@ ModelImporter:
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takeName: Take 001
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@ -16,7 +16,7 @@ MonoBehaviour:
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@ -0,0 +1,7 @@
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@ -73,6 +73,8 @@ namespace UnityTest.ZXL
, // 取消了
湿,
,
,
,
// 1-4
,

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@ -0,0 +1,31 @@
using System;
using Mono.Event;
using UnityEngine;
namespace UnityTest.ZXL
{
public class Door : MonoBehaviour
{
private bool isOpen;
private void Awake()
{
EventManager.Instance.Subscribe(DoorEventArgs.EventId, DoorEvent);
}
private void OnDestroy()
{
EventManager.Instance.Unsubscribe(DoorEventArgs.EventId, DoorEvent);
}
private void DoorEvent(object sender, GameEventArgs e)
{
var args = e as DoorEventArgs;
if (args.isOpen)
transform.localEulerAngles = new Vector3(0, 90, 0);
else
transform.localEulerAngles = Vector3.zero;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ecbff04d1ec54d028ce2c13ab564bb23
timeCreated: 1695177778

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@ -68,5 +68,8 @@ namespace UnityTest.ZXL
,
,
,
,
,
,
}
}

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@ -0,0 +1,15 @@
namespace Mono.Event
{
public class DoorEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DoorEventArgs).GetHashCode();
public override int Id => EventId;
public bool isOpen;
public DoorEventArgs(bool isOpen)
{
this.isOpen = isOpen;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d741a2e5742b494bb88b606a752a935a
timeCreated: 1695177734

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@ -114,6 +114,10 @@ namespace UnityTest.ZXL
case ConstDataType.:
WaitOperateFinish1_4_3().Coroutine();
break;
case ConstDataType.:
EventManager.Instance.FireNow(this, new DoorEventArgs(false));
this.SetPlayDirector(CurrentPlayableDirector, PlayTimelineMode.Resume);
break;
default:
throw new ArgumentOutOfRangeException();
}
@ -195,7 +199,10 @@ namespace UnityTest.ZXL
string choiceQuestionResult;
if (result)
{
choiceQuestionResult = "已关闭事故瓶出气口阀门,火焰熄灭,周围未有新的引燃物。";
EffectManager.Instance().ShowOrHideEffect(EffectType., false);
}
else
choiceQuestionResult = "无法关闭事故瓶出气口阀门,火焰依然燃烧,周围未有新的引燃物。";

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@ -186,6 +186,12 @@ namespace UnityTest.ZXL
await WaitOperateFinish_Click();
await currentTask;
UIManager.Instance().HideUI(UIType.StrongTips);
showUI = UIManager.Instance().ShowUI(UIType.Summarize);
var summarizeUI = showUI as SummarizeUI;
summarizeUI.SetAction(() => { currentTask.SetResult(true); });
await WaitOperateFinish_Click();
UIManager.Instance().HideUI(UIType.StrongTips);
}
#endregion

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@ -68,8 +68,11 @@ namespace UnityTest.ZXL
EventManager.Instance.Subscribe(ClickObjectEventArgs.EventId, ClickObjectEvent);
EventManager.Instance.Subscribe(PlayableStoppedEventArgs.EventId, PlayableStoppedEvent);
// var list = go.GetComponentAllChild<PlayableDirector>();
// playableDirectors = list;
foreach (var playableDirector in playableDirectors)
{
playableDirector.gameObject.SetActive(false);
}
this.index = 0;
}

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@ -0,0 +1,8 @@
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@ -0,0 +1,53 @@
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest.ZXL
{
public class CharacterInfo : MonoBehaviour
{
[SerializeField] private ClothingType clothingType;
[SerializeField] private List<ClothingData> list = new List<ClothingData>();
public void SetCloth(string str)
{
ClothingData go = null;
foreach (var data in list)
{
if (data.name == str)
{
go = data;
}
}
if (go != null)
{
foreach (var clothingData in list)
{
clothingData.go.SetActive(false);
}
go.go.SetActive(true);
}
else
{
Debug.LogError($"the info dont have {str}");
}
}
}
[System.Serializable]
public class ClothingData
{
public string name;
public GameObject go;
}
public enum ClothingType
{
,
,
,
,
,
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9a6d6265860f4bab99d0db4de9801082
timeCreated: 1695524250

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@ -0,0 +1,142 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
namespace UnityTest.ZXL
{
[RequireComponent(typeof(BoxCollider), typeof(Rigidbody))]
public class DragItem : MonoBehaviour, IDragHandler, IPointerClickHandler, IEndDragHandler
{
[FormerlySerializedAs("img")] public RectTransform icon;
[SerializeField] [ReadOnly] private Vector3 startPosition;
[SerializeField] [ReadOnly] private bool isCanPut;
[SerializeField] [ReadOnly] private bool isPutIn;
[SerializeField] private DragData _dragData;
private void Start()
{
var rect = GetComponent<RectTransform>();
startPosition = rect.anchoredPosition3D;
// startPosition = icon.position;
isPutIn = false;
GetComponent<Collider>().enabled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (isPutIn)
return;
Debug.Log("OnDrag");
icon.position = eventData.position;
}
public void OnEndDrag(PointerEventData eventData)
{
if (isPutIn)
return;
Debug.Log("OnEndDrag");
TryPut();
}
public void OnPointerClick(PointerEventData eventData)
{
if (isPutIn)
return;
Debug.Log("OnPointerClick");
}
void TryPut()
{
if (target != null && isCanPut)
{
// 到达目标点的固定位置
// icon.position = target.itemPosition;
// startPosition = target.itemPosition;
// 回到原位
icon.anchoredPosition3D = startPosition;
_dragData.PutOrOut(true);
isPutIn = true;
}
else
{
icon.anchoredPosition3D = startPosition;
_dragData.PutOrOut(false);
}
}
private DragTarget target;
private void OnTriggerEnter(Collider other)
{
Debug.Log($"{transform.parent.name} OnTriggerEnter {other.transform.parent.name}");
target = other.GetComponent<DragTarget>();
if (target == null)
return;
isCanPut = true;
}
private void OnTriggerExit(Collider other)
{
Debug.Log($"{transform.parent.name} OnTriggerExit {other.transform.parent.name}");
if (isPutIn)
{
Debug.Log($"已经放入");
return;
}
isCanPut = false;
target = null;
}
#if UNITY_EDITOR
[Button]
void Add()
{
var rectTransform = gameObject.GetComponent<RectTransform>();
var rect = rectTransform.rect;
var boxCollider = GetComponent<BoxCollider>();
boxCollider.isTrigger = true;
boxCollider.size = new Vector3(rect.width, rect.height, 5);
var rigidbody = GetComponent<Rigidbody>();
rigidbody.useGravity = true;
rigidbody.isKinematic = true;
icon = rectTransform;
UnityEditor.EditorUtility.SetDirty(this);
}
[Button]
void SetDirty()
{
UnityEditor.EditorUtility.SetDirty(this);
}
#endif
}
[System.Serializable]
public struct DragData
{
public string name;
public CharacterInfo info;
public void PutOrOut(bool isPut)
{
if (info == null || !isPut)
return;
info.SetCloth(name);
}
}
}

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@ -0,0 +1,28 @@
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
// [RequireComponent(typeof(BoxCollider2D))]
[RequireComponent(typeof(BoxCollider), typeof(Rigidbody))]
public class DragTarget : MonoBehaviour
{
[SerializeField] private Transform itemPoint;
public Vector3 itemPosition => itemPoint.position;
#if UNITY_EDITOR
[Button]
void Add()
{
var rectTransform = gameObject.GetComponent<RectTransform>();
var rect = rectTransform.rect;
var boxCollider = GetComponent<BoxCollider>();
boxCollider.size = new Vector3(rect.width, rect.height, 5);
boxCollider.isTrigger = true;
var rigidbody = GetComponent<Rigidbody>();
rigidbody.useGravity = true;
rigidbody.isKinematic = true;
}
#endif
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 47b77b9d6ce2485288a016cba83ab05a
timeCreated: 1695343165

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@ -0,0 +1,30 @@
using System;
using UnityEngine;
using UnityEngine.UI;
namespace UnityTest.ZXL
{
public class SummarizeUI : UI
{
public Button button;
private Action action;
public override void OnInit()
{
base.OnInit();
button.onClick.AddListener(Over);
}
public void SetAction(Action action)
{
this.action = action;
}
private void Over()
{
// 结束6-4实验
Debug.Log("6-4 is finish!! ");
action?.Invoke();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: cf30d0cba62d49ce9c3f0e4e0a566988
timeCreated: 1695261992

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@ -67,6 +67,7 @@ namespace UnityTest.ZXL
Dialogue, //对话
GasDetector, //气体探测器
ChoiceQuestion, // 选择题
Summarize, // 总结面板
}
[System.Serializable]

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