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|
|
@ -1,5 +1,5 @@
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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|
|
|
@ -5,7 +5,7 @@ ModelImporter:
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externalObjects: {}
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materials:
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materialImportMode: 2
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materialName: 0
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materialSearch: 1
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materialLocation: 0
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|
@ -25,9 +25,9 @@ ModelImporter:
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extraUserProperties: []
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|
|
|
@ -70,7 +70,7 @@ Material:
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@ -1,33 +0,0 @@
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Any:
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second:
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- first:
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Editor: Editor
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second:
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settings:
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Windows Store Apps: WindowsStoreApps
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,3 +0,0 @@
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<linker>
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<assembly fullname="Sirenix.Serialization.AOTGenerated" preserve="all"/>
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</linker>
|
|
@ -16,11 +16,21 @@ MonoBehaviour:
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deleteDllAfterBuilds: 1
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AutomateForAllAOTPlatforms: 1
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automateForPlatforms: 0900000014000000
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Unity.ResourceManager
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Emit: 1
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- TypeName: UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,
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Unity.ResourceManager
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Emit: 1
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@ -31,6 +41,22 @@ MonoBehaviour:
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Assembly-CSharp],[UnityEngine.GameObject, UnityEngine.CoreModule]], mscorlib
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib],[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,
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Unity.ResourceManager]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib],[UnityEngine.GameObject,
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UnityEngine.CoreModule]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib],[UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle,
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Unity.ResourceManager]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.Int32, mscorlib],[UnityEngine.GameObject,
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UnityEngine.CoreModule]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[ObjectItem, Assembly-CSharp],[System.String[],
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mscorlib]], mscorlib
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IsCustom: 0
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|
@ -59,6 +85,22 @@ MonoBehaviour:
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Assembly-CSharp]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.String,
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mscorlib]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[TMPro.TMP_FontAsset, Unity.TextMeshPro],[System.Collections.Generic.List`1[[TMPro.TextMeshProUGUI,
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Unity.TextMeshPro]], mscorlib]], mscorlib
|
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[System.String,
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mscorlib]], mscorlib
|
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.Dictionary`2[[TMPro.TMP_FontAsset, Unity.TextMeshPro],[System.Collections.Generic.List`1[[TMPro.TextMeshProUGUI,
|
||||
Unity.TextMeshPro]], mscorlib]], mscorlib
|
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.EnumEqualityComparer`1[[UnityTest.ZXL.DialogueType,
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Assembly-CSharp]], mscorlib
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IsCustom: 0
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|
@ -79,6 +121,14 @@ MonoBehaviour:
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mscorlib]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.HashSet`1[[System.Collections.Generic.Dictionary`2[[System.String,
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mscorlib],[UnityEngine.GameObject, UnityEngine.CoreModule]], mscorlib]], System.Core
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.HashSet`1[[System.Collections.Generic.Dictionary`2[[System.String,
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mscorlib],[UnityEngine.GameObject, UnityEngine.CoreModule]], mscorlib]], System.Core
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.IEqualityComparer`1[[UnityTest.ZXL.DialogueType,
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Assembly-CSharp]], mscorlib
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IsCustom: 0
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|
@ -95,6 +145,14 @@ MonoBehaviour:
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mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.IEqualityComparer`1[[TMPro.TMP_FontAsset,
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Unity.TextMeshPro]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.IEqualityComparer`1[[TMPro.TMP_FontAsset,
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Unity.TextMeshPro]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Int32, mscorlib
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IsCustom: 0
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Emit: 1
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|
@ -106,6 +164,28 @@ MonoBehaviour:
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UnityEngine.DirectorModule]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[QuestionDatabase+Data, Assembly-CSharp]],
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mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[TMPro.TextMeshProUGUI, Unity.TextMeshPro]],
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mscorlib
|
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[QuestionDatabase+Data, Assembly-CSharp]],
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mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.List`1[[TMPro.TextMeshProUGUI, Unity.TextMeshPro]],
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mscorlib
|
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IsCustom: 0
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Emit: 1
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- TypeName: UnityTest.ZXL.ObjectComponent, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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|
@ -113,6 +193,14 @@ MonoBehaviour:
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mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.ObjectEqualityComparer`1[[TMPro.TMP_FontAsset,
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Unity.TextMeshPro]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.Collections.Generic.ObjectEqualityComparer`1[[TMPro.TMP_FontAsset,
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Unity.TextMeshPro]], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: ObjectItem, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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|
@ -125,9 +213,45 @@ MonoBehaviour:
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- TypeName: UnityTest.ZXL.ProcessType, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: QuestionDatabase+Data, Assembly-CSharp
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Emit: 1
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- TypeName: QuestionDatabase+Option, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: QuestionDatabase+QusetionType, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: UnityEngine.ResourceManagement.ResourceProviders.SceneInstance, Unity.ResourceManager
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IsCustom: 0
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Emit: 1
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- TypeName: QuestionDatabase+Data, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: QuestionDatabase+Option, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: QuestionDatabase+QusetionType, Assembly-CSharp
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IsCustom: 0
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Emit: 1
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- TypeName: UnityEngine.ResourceManagement.ResourceProviders.SceneInstance, Unity.ResourceManager
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IsCustom: 0
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Emit: 1
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- TypeName: System.String, mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: System.String[], mscorlib
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IsCustom: 0
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Emit: 1
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- TypeName: TMPro.TextMeshProUGUI, Unity.TextMeshPro
|
||||
IsCustom: 0
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Emit: 1
|
||||
- TypeName: TMPro.TMP_FontAsset, Unity.TextMeshPro
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IsCustom: 0
|
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Emit: 1
|
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- TypeName: TMPro.TextMeshProUGUI, Unity.TextMeshPro
|
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IsCustom: 0
|
||||
Emit: 1
|
||||
- TypeName: TMPro.TMP_FontAsset, Unity.TextMeshPro
|
||||
IsCustom: 0
|
||||
Emit: 1
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|
|
|
@ -38,7 +38,7 @@ RenderSettings:
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.6336611, g: 0.63196677, b: 0.61535054, a: 1}
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m_IndirectSpecularColor: {r: 0.5049538, g: 0.5270397, b: 0.5255087, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
@ -30132,6 +30132,12 @@ MonoBehaviour:
|
|||
PrefabModificationsReferencedUnityObjects: []
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PrefabModifications: []
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||||
SerializationNodes:
|
||||
- Name: sceneInstance
|
||||
Entry: 7
|
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Data: UnityEngine.ResourceManagement.ResourceProviders.SceneInstance, Unity.ResourceManager
|
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- Name:
|
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Entry: 8
|
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Data:
|
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- Name: _cache
|
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Entry: 6
|
||||
Data:
|
||||
|
@ -30149,6 +30155,7 @@ MonoBehaviour:
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m_SubObjectName:
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m_SubObjectType:
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m_EditorAssetChanged: 0
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lightProbes: {fileID: 0}
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last: -1
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--- !u!4 &386864257
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Transform:
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|
@ -91741,6 +91748,50 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1219128256}
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m_CullTransparentMesh: 1
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--- !u!1 &1221275508
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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- component: {fileID: 1221275509}
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- component: {fileID: 1221275510}
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m_Layer: 0
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m_Name: ZXL
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1221275509
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1221275508}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &1221275510
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1221275508}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 5a6b77da47c54d378c48d0f48ced21da, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &1221419354
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GameObject:
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m_ObjectHideFlags: 0
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|
|
|
@ -9,12 +9,16 @@ using System.Collections.Generic;
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|||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.ResourceManagement.ResourceProviders;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class SceneLoader : SingletonMonobehaviour
|
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{
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public LoadSceneMode loadSceneMode;
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public AssetReference[] sceneReferences;
|
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public SceneInstance sceneInstance;
|
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public LightProbes lightProbes;
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public LightmapData[] lightmapDatas;
|
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public int last = -1;
|
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#if UNITY_EDITOR
|
||||
[SerializeField]
|
||||
|
@ -42,21 +46,29 @@ public class SceneLoader : SingletonMonobehaviour
|
|||
}
|
||||
if (key == true && last != -1)
|
||||
{
|
||||
LightmapSettings.lightProbes = null;
|
||||
LightmapSettings.lightmaps = null;
|
||||
await UnLoadScene(last);
|
||||
last = -1;
|
||||
}
|
||||
if (_cache.TryGetValue(index, out var value))
|
||||
{
|
||||
await value;
|
||||
sceneInstance = await value.Convert<SceneInstance>();
|
||||
//SceneManager.SetActiveScene(sceneInstance.Scene);
|
||||
}
|
||||
else
|
||||
{
|
||||
var handle = sceneReferences[index].LoadSceneAsync(loadSceneMode, true);
|
||||
_cache[index] = handle;
|
||||
await handle;
|
||||
sceneInstance = await handle;
|
||||
//SceneManager.SetActiveScene(sceneInstance.Scene);
|
||||
last = index;
|
||||
}
|
||||
await UniTask.WaitUntil(() => IoC.GetSingleton<SceneLoadMark>() == true);
|
||||
SceneManager.SetActiveScene(sceneInstance.Scene);
|
||||
lightProbes = LightmapSettings.lightProbes;
|
||||
lightmapDatas = LightmapSettings.lightmaps;
|
||||
|
||||
if (key == true)
|
||||
{
|
||||
|
@ -92,7 +104,8 @@ public class SceneLoader : SingletonMonobehaviour
|
|||
{
|
||||
var handle = sceneReferences[index].LoadSceneAsync(loadSceneMode, true);
|
||||
_cache[index] = handle;
|
||||
await handle;
|
||||
var sceneInstance = await handle;
|
||||
SceneManager.SetActiveScene(sceneInstance.Scene);
|
||||
last = index;
|
||||
}
|
||||
await UniTask.WaitUntil(() => IoC.GetSingleton<SceneLoadMark>() == true);
|
||||
|
@ -120,4 +133,12 @@ public class SceneLoader : SingletonMonobehaviour
|
|||
_cache.Remove(index);
|
||||
last = -1;
|
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}
|
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|
||||
[Button]
|
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[HideInEditorMode]
|
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public void LoadLight()
|
||||
{
|
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LightmapSettings.lightProbes = lightProbes;
|
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LightmapSettings.lightmaps = lightmapDatas;
|
||||
}
|
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}
|
|
@ -11,7 +11,7 @@ GameObject:
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m_Layer: 0
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m_Layer: 5
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m_Name: bg
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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|
@ -89,7 +89,7 @@ GameObject:
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- component: {fileID: 1009890084329534428}
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- component: {fileID: 2642650512131287474}
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- component: {fileID: 2434363376367822625}
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m_Layer: 0
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m_Layer: 5
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m_Name: ObjectLabel
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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|
@ -204,7 +204,7 @@ GameObject:
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- component: {fileID: 2156443661134426571}
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m_Layer: 0
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m_Layer: 5
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m_Name: label
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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|
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|
@ -13,7 +13,7 @@ GameObject:
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- component: {fileID: 2657602411704145120}
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