add 完善流程
parent
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commit
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@ -16,7 +16,7 @@ MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
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@ -21,8 +21,6 @@ namespace UnityTest.ZXL
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private void DoorEvent(object sender, GameEventArgs e)
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{
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var args = e as DoorEventArgs;
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if (args.isOpen == isOpen)
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return;
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if (args.isOpen)
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transform.localEulerAngles = new Vector3(0, 90, 0);
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@ -68,5 +68,8 @@ namespace UnityTest.ZXL
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光度计爆炸特效,
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光度计烟雾特效,
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光度计持续燃烧特效,
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喷水特效,
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乙炔气瓶燃烧特效,
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喷雾特效,
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}
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}
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@ -116,6 +116,7 @@ namespace UnityTest.ZXL
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break;
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case ConstDataType.关门:
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EventManager.Instance.FireNow(this, new DoorEventArgs(false));
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this.SetPlayDirector(CurrentPlayableDirector, PlayTimelineMode.Resume);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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@ -186,6 +186,12 @@ namespace UnityTest.ZXL
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await WaitOperateFinish_Click();
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await currentTask;
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UIManager.Instance().HideUI(UIType.StrongTips);
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showUI = UIManager.Instance().ShowUI(UIType.Summarize);
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var summarizeUI = showUI as SummarizeUI;
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summarizeUI.SetAction(() => { currentTask.SetResult(true); });
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await WaitOperateFinish_Click();
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UIManager.Instance().HideUI(UIType.StrongTips);
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}
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#endregion
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@ -0,0 +1,53 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public class CharacterInfo : MonoBehaviour
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{
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[SerializeField] private ClothingType clothingType;
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[SerializeField] private List<ClothingData> list = new List<ClothingData>();
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public void SetCloth(string str)
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{
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ClothingData go = null;
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foreach (var data in list)
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{
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if (data.name == str)
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{
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go = data;
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}
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}
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if (go != null)
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{
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foreach (var clothingData in list)
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{
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clothingData.go.SetActive(false);
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}
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go.go.SetActive(true);
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}
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else
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{
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Debug.LogError($"the info dont have {str}");
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}
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}
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}
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[System.Serializable]
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public class ClothingData
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{
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public string name;
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public GameObject go;
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}
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public enum ClothingType
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{
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衣服,
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呼吸器,
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头盔,
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手套,
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鞋子,
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9a6d6265860f4bab99d0db4de9801082
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timeCreated: 1695524250
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@ -0,0 +1,28 @@
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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// [RequireComponent(typeof(BoxCollider2D))]
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[RequireComponent(typeof(BoxCollider), typeof(Rigidbody))]
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public class DragTarget : MonoBehaviour
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{
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[SerializeField] private Transform itemPoint;
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public Vector3 itemPosition => itemPoint.position;
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#if UNITY_EDITOR
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[Button]
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void Add()
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{
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var rectTransform = gameObject.GetComponent<RectTransform>();
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var rect = rectTransform.rect;
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var boxCollider = GetComponent<BoxCollider>();
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boxCollider.size = new Vector3(rect.width, rect.height, 5);
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boxCollider.isTrigger = true;
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var rigidbody = GetComponent<Rigidbody>();
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rigidbody.useGravity = true;
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rigidbody.isKinematic = true;
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}
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#endif
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 47b77b9d6ce2485288a016cba83ab05a
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timeCreated: 1695343165
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@ -0,0 +1,30 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UnityTest.ZXL
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{
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public class SummarizeUI : UI
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{
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public Button button;
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private Action action;
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public override void OnInit()
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{
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base.OnInit();
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button.onClick.AddListener(Over);
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}
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public void SetAction(Action action)
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{
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this.action = action;
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}
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private void Over()
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{
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// 结束6-4实验
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Debug.Log("6-4 is finish!! ");
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action?.Invoke();
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: cf30d0cba62d49ce9c3f0e4e0a566988
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timeCreated: 1695261992
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@ -67,6 +67,7 @@ namespace UnityTest.ZXL
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Dialogue, //对话
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GasDetector, //气体探测器
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ChoiceQuestion, // 选择题
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Summarize, // 总结面板
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}
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Loading…
Reference in New Issue