fix:完成第三章修改

hebing
zc 2023-10-08 22:27:27 +08:00
parent 518c6f3a61
commit c264dd9ccc
25 changed files with 4337 additions and 83 deletions

View File

@ -0,0 +1,363 @@
<linker>
<assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="_2.UI_1_2Sub" preserve="all" />
<type fullname="_2.UI_2_2" preserve="all" />
<type fullname="BasicRigidBodyPush" preserve="all" />
<type fullname="BubbleBox" preserve="all" />
<type fullname="CameraController" preserve="all" />
<type fullname="ControllerSwitcher" preserve="all" />
<type fullname="DetectionUi" preserve="all" />
<type fullname="Diglog" preserve="all" />
<type fullname="FirstAndThirdViewSwitch" preserve="all" />
<type fullname="FirstPersonLogic" preserve="all" />
<type fullname="FirstPlayerController" preserve="all" />
<type fullname="FirstViewControl" preserve="all" />
<type fullname="FreeLookCam" preserve="all" />
<type fullname="GoEnabled" preserve="all" />
<type fullname="ImageSetter" preserve="all" />
<type fullname="IndexController" preserve="all" />
<type fullname="KI_Script.UiDragNoCenter" preserve="all" />
<type fullname="LeftUi" preserve="all" />
<type fullname="LookAtCamera" preserve="all" />
<type fullname="Mirror" preserve="all" />
<type fullname="ModelViewLogic" preserve="all" />
<type fullname="ObjectCameraRotate" preserve="all" />
<type fullname="ObjectItem" preserve="all" />
<type fullname="ObjectItemColliderSetter" preserve="all" />
<type fullname="ObjectItemSetter" preserve="all" />
<type fullname="ObjectRoot" preserve="all" />
<type fullname="PMaker.Await.AwaitTimeline" preserve="all" />
<type fullname="PMaker.Await.UI.UIDefault" preserve="all" />
<type fullname="PMaker.Await.UI.UISelect" preserve="all" />
<type fullname="PMaker.Await.UI.UISequence" preserve="all" />
<type fullname="ProtectCameraFromWallClip" preserve="all" />
<type fullname="ProtectiveClothing" preserve="all" />
<type fullname="Rainier.PlayerLogicR" preserve="all" />
<type fullname="RayCastLogic" preserve="all" />
<type fullname="RuntimeObjectSetInitializer" preserve="all" />
<type fullname="SceneLoadMark" preserve="all" />
<type fullname="SceneTest" preserve="all" />
<type fullname="StarterAssets.FirstPersonController" preserve="all" />
<type fullname="StarterAssets.StarterAssetsInputs" preserve="all" />
<type fullname="ThirdViewControl" preserve="all" />
<type fullname="TimelineController" preserve="all" />
<type fullname="TMPTextSetter" preserve="all" />
<type fullname="ToggleButton" preserve="all" />
<type fullname="TransformTweenClip" preserve="all" />
<type fullname="TransformTweenTrack" preserve="all" />
<type fullname="Transition" preserve="all" />
<type fullname="UI_4_1" preserve="all" />
<type fullname="UiBigTip" preserve="all" />
<type fullname="UIBook" preserve="all" />
<type fullname="UiCol2d" preserve="all" />
<type fullname="UIGlobal" preserve="all" />
<type fullname="UILeftTip" preserve="all" />
<type fullname="UIMoudleIndexGetter" preserve="all" />
<type fullname="UINext" preserve="all" />
<type fullname="UINextBtn" preserve="all" />
<type fullname="UINextTip" preserve="all" />
<type fullname="UIRotate" preserve="all" />
<type fullname="UiTip" preserve="all" />
<type fullname="UITopController" preserve="all" />
<type fullname="UnityTest.ZXL.AnimatorManager" preserve="all" />
<type fullname="UnityTest.ZXL.AudioLogicManager" preserve="all" />
<type fullname="UnityTest.ZXL.BigStrongTipsUI" preserve="all" />
<type fullname="UnityTest.ZXL.BindUICamera" preserve="all" />
<type fullname="UnityTest.ZXL.CameraManager" preserve="all" />
<type fullname="UnityTest.ZXL.ChapterUI" preserve="all" />
<type fullname="UnityTest.ZXL.CharacterInfo" preserve="all" />
<type fullname="UnityTest.ZXL.ChoiceQuestionUI" preserve="all" />
<type fullname="UnityTest.ZXL.ComputerScreenUI" preserve="all" />
<type fullname="UnityTest.ZXL.ConstData" preserve="all" />
<type fullname="UnityTest.ZXL.DialogueRoleManager" preserve="all" />
<type fullname="UnityTest.ZXL.DialogueUI" preserve="all" />
<type fullname="UnityTest.ZXL.Door" preserve="all" />
<type fullname="UnityTest.ZXL.DragItem" preserve="all" />
<type fullname="UnityTest.ZXL.DragTarget" preserve="all" />
<type fullname="UnityTest.ZXL.EffectComponent" preserve="all" />
<type fullname="UnityTest.ZXL.EffectManager" preserve="all" />
<type fullname="UnityTest.ZXL.FireEvent" preserve="all" />
<type fullname="UnityTest.ZXL.FirstProcess" preserve="all" />
<type fullname="UnityTest.ZXL.FourProcess" preserve="all" />
<type fullname="UnityTest.ZXL.GasDetectorUI" preserve="all" />
<type fullname="UnityTest.ZXL.Help.AutoPlayAudio" preserve="all" />
<type fullname="UnityTest.ZXL.ObjectComponent" preserve="all" />
<type fullname="UnityTest.ZXL.ObjectDataComponent" preserve="all" />
<type fullname="UnityTest.ZXL.ObjectLabel" preserve="all" />
<type fullname="UnityTest.ZXL.ProcessManager" preserve="all" />
<type fullname="UnityTest.ZXL.RefreshLayout" preserve="all" />
<type fullname="UnityTest.ZXL.RePlacementUI" preserve="all" />
<type fullname="UnityTest.ZXL.RoleLabel" preserve="all" />
<type fullname="UnityTest.ZXL.SecondProcess" preserve="all" />
<type fullname="UnityTest.ZXL.Speak" preserve="all" />
<type fullname="UnityTest.ZXL.StrongTipsUI" preserve="all" />
<type fullname="UnityTest.ZXL.SummarizeUI" preserve="all" />
<type fullname="UnityTest.ZXL.SureButton" preserve="all" />
<type fullname="UnityTest.ZXL.Test" preserve="all" />
<type fullname="UnityTest.ZXL.ThirdProcess" preserve="all" />
<type fullname="UnityTest.ZXL.TimelineManager" preserve="all" />
<type fullname="UnityTest.ZXL.TimeReversalUI" preserve="all" />
<type fullname="UnityTest.ZXL.UIManager" preserve="all" />
<type fullname="UnityTest.ZXL.WeakTipsUI" preserve="all" />
<type fullname="UnityTest.ZXL.新增面板UI" preserve="all" />
<type fullname="ViewController" preserve="all" />
<type fullname="WebGLFullscreenLogic" preserve="all" />
<type fullname="TransformTweenBehaviour" preserve="nothing" serialized="true" />
<type fullname="ToggleButton/ToggleButtonEvent" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.ClothingData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.DialogueContentData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.DialogueData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.DialogueData2" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.DialogueStr" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.DragData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.EffectData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.EffectType" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.ObjectData" preserve="nothing" serialized="true" />
<type fullname="UnityTest.ZXL.UIObjectData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="HighlightPlus.HighlightEffect" preserve="all" />
<type fullname="HighlightPlus.HighlightProfile" preserve="all" />
<type fullname="HighlightPlus.GlowPassData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="Cinemachine.Cinemachine3rdPersonFollow" preserve="all" />
<type fullname="Cinemachine.CinemachineBrain" preserve="all" />
<type fullname="Cinemachine.CinemachineComposer" preserve="all" />
<type fullname="Cinemachine.CinemachinePipeline" preserve="all" />
<type fullname="Cinemachine.CinemachineTransposer" preserve="all" />
<type fullname="Cinemachine.CinemachineVirtualCamera" preserve="all" />
<type fullname="CinemachineShot" preserve="all" />
<type fullname="CinemachineTrack" preserve="all" />
<type fullname="Cinemachine.CinemachineBlendDefinition" preserve="nothing" serialized="true" />
<type fullname="Cinemachine.CinemachineBrain/BrainEvent" preserve="nothing" serialized="true" />
<type fullname="Cinemachine.CinemachineBrain/VcamActivatedEvent" preserve="nothing" serialized="true" />
<type fullname="Cinemachine.CinemachineVirtualCameraBase/TransitionParams" preserve="nothing" serialized="true" />
<type fullname="Cinemachine.LensSettings" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UniRx.Triggers.ObservableDestroyTrigger" preserve="all" />
<type fullname="UniRx.Triggers.ObservableUpdateTrigger" preserve="all" />
<type fullname="UniRx.FloatReactiveProperty" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UniTask, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="Cysharp.Threading.Tasks.Triggers.AsyncDestroyTrigger" preserve="all" />
<type fullname="Cysharp.Threading.Tasks.AsyncReactiveProperty`1[System.Int32]" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
</assembly>
<assembly fullname="Unity.InputSystem, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.InputSystem.InputActionAsset" preserve="all" />
<type fullname="UnityEngine.InputSystem.InputActionReference" preserve="all" />
<type fullname="UnityEngine.InputSystem.PlayerInput" preserve="all" />
<type fullname="UnityEngine.InputSystem.UI.InputSystemUIInputModule" preserve="all" />
<type fullname="UnityEngine.InputSystem.PlayerInput/ActionEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/ControlsChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceLostEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.PlayerInput/DeviceRegainedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputAction" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputActionMap" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputBinding" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.InputSystem.InputControlScheme/DeviceRequirement" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Postprocessing.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Rendering.PostProcessing.AmbientOcclusion" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.AutoExposure" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.Bloom" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.ChromaticAberration" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.ColorGrading" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessLayer" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessProfile" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessVolume" preserve="all" />
<type fullname="UnityEngine.Rendering.PostProcessing.BoolParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.ColorParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.FloatParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.GradingModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.Spline" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.SplineParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.TextureParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.TonemapperParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.Vector4Parameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.Fog" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.HistogramMonitor" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.LightMeterMonitor" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer/OverlaySettings" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.TemporalAntialiasing" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.VectorscopeMonitor" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.WaveformMonitor" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.Vector2Parameter" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/ComputeShaders" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/SMAALuts" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/Shaders" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.LegacyResourcesProvider" preserve="all" />
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
</assembly>
<assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="TMPro.TextMeshProUGUI" preserve="all" />
<type fullname="TMPro.TMP_FontAsset" preserve="all" />
<type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
<type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
<type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
<type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
<type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.AudioPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.AudioTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.ControlPlayableAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.ControlTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.GroupTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
<type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
<type fullname="UnityEngine.Timeline.SignalTrack" preserve="all" />
<type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
<type fullname="UnityEngine.Timeline.AudioClipProperties" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.AudioMixerProperties" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AI.NavMeshAgent" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AnimationClip" preserve="all" />
<type fullname="UnityEngine.Animator" preserve="all" />
<type fullname="UnityEngine.Avatar" preserve="all" />
<type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.AudioClip" preserve="all" />
<type fullname="UnityEngine.AudioListener" preserve="all" />
<type fullname="UnityEngine.AudioSource" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Camera" preserve="all" />
<type fullname="UnityEngine.ComputeShader" preserve="all" />
<type fullname="UnityEngine.Cubemap" preserve="all" />
<type fullname="UnityEngine.FlareLayer" preserve="all" />
<type fullname="UnityEngine.GameObject" preserve="all" />
<type fullname="UnityEngine.Light" preserve="all" />
<type fullname="UnityEngine.LightingSettings" preserve="all" />
<type fullname="UnityEngine.LightmapSettings" preserve="all" />
<type fullname="UnityEngine.LightProbeGroup" preserve="all" />
<type fullname="UnityEngine.LightProbes" preserve="all" />
<type fullname="UnityEngine.Material" preserve="all" />
<type fullname="UnityEngine.Mesh" preserve="all" />
<type fullname="UnityEngine.MeshFilter" preserve="all" />
<type fullname="UnityEngine.MeshRenderer" preserve="all" />
<type fullname="UnityEngine.MonoBehaviour" preserve="all" />
<type fullname="UnityEngine.Object" preserve="all" />
<type fullname="UnityEngine.RectTransform" preserve="all" />
<type fullname="UnityEngine.ReflectionProbe" preserve="all" />
<type fullname="UnityEngine.RenderSettings" preserve="all" />
<type fullname="UnityEngine.RenderTexture" preserve="all" />
<type fullname="UnityEngine.Shader" preserve="all" />
<type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
<type fullname="UnityEngine.Sprite" preserve="all" />
<type fullname="UnityEngine.SpriteRenderer" preserve="all" />
<type fullname="UnityEngine.Texture2D" preserve="all" />
<type fullname="UnityEngine.Transform" preserve="all" />
<type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.ExposedReference`1[Cinemachine.CinemachineVirtualCameraBase]" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.ExposedReference`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.ExposedReference`1[UnityEngine.Transform]" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.ParticleSystem" preserve="all" />
<type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider2D" preserve="all" />
<type fullname="UnityEngine.Rigidbody2D" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.BoxCollider" preserve="all" />
<type fullname="UnityEngine.CapsuleCollider" preserve="all" />
<type fullname="UnityEngine.CharacterController" preserve="all" />
<type fullname="UnityEngine.MeshCollider" preserve="all" />
<type fullname="UnityEngine.Rigidbody" preserve="all" />
<type fullname="UnityEngine.SphereCollider" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
<type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
<type fullname="UnityEngine.EventSystems.PhysicsRaycaster" preserve="all" />
<type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
<type fullname="UnityEngine.UI.Button" preserve="all" />
<type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
<type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
<type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
<type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.Image" preserve="all" />
<type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
<type fullname="UnityEngine.UI.Mask" preserve="all" />
<type fullname="UnityEngine.UI.RawImage" preserve="all" />
<type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
<type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
<type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
<type fullname="UnityEngine.UI.Toggle" preserve="all" />
<type fullname="UnityEngine.UI.ToggleGroup" preserve="all" />
<type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
<type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.EventSystems.EventTrigger/Entry" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.EventSystems.EventTrigger/TriggerEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Canvas" preserve="all" />
<type fullname="UnityEngine.CanvasRenderer" preserve="all" />
</assembly>
<assembly fullname="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
</assembly>
<assembly fullname="UnityUIExtensions, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<type fullname="UnityEngine.UI.Extensions.NicerOutline" preserve="all" />
</assembly>
<assembly fullname="Sirenix.Serialization">
<type fullname="Sirenix.Serialization.SerializationData" preserve="nothing" serialized="true" />
</assembly>
<assembly fullname="UnityEngine.TextCoreFontEngineModule">
<type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
<type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
</assembly>
</linker>

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 996008e070b8a7a41894dd995115c3ae
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,14 +2,15 @@
%TAG !u! tag:unity3d.com,2011: %TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000 --- !u!21 &2100000
Material: Material:
serializedVersion: 6 serializedVersion: 8
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: YingJiChuLiBiao_CZ m_Name: YingJiChuLiBiao_CZ
m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4 m_LightmapFlags: 4
m_EnableInstancingVariants: 0 m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0 m_DoubleSidedGI: 0
@ -55,6 +56,7 @@ Material:
m_Texture: {fileID: 0} m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1} m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0} m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats: m_Floats:
- _BumpScale: 1 - _BumpScale: 1
- _Cutoff: 0.5 - _Cutoff: 0.5
@ -73,5 +75,6 @@ Material:
- _UVSec: 0 - _UVSec: 0
- _ZWrite: 1 - _ZWrite: 1
m_Colors: m_Colors:
- _Color: {r: 0.4, g: 0.4, b: 0.4, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []

View File

@ -14,5 +14,4 @@ namespace PMaker.DependencyInjection
IoC.RemoveSingleton(this.GetType()); IoC.RemoveSingleton(this.GetType());
} }
} }
} }

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a4a20ee23e7e1274db191ad04bd8c6f1
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,33 @@
fileFormatVersion: 2
guid: 695b0f10393bf2d4e9505789caecc9f0
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints: []
isPreloaded: 0
isOverridable: 0
isExplicitlyReferenced: 0
validateReferences: 1
platformData:
- first:
Any:
second:
enabled: 1
settings: {}
- first:
Editor: Editor
second:
enabled: 0
settings:
DefaultValueInitialized: true
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,3 @@
<linker>
<assembly fullname="Sirenix.Serialization.AOTGenerated" preserve="all"/>
</linker>

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: c909788cff0c22a4e9c39e867584a724
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -16,7 +16,7 @@ MonoBehaviour:
deleteDllAfterBuilds: 1 deleteDllAfterBuilds: 1
AutomateForAllAOTPlatforms: 1 AutomateForAllAOTPlatforms: 1
automateForPlatforms: 0900000014000000 automateForPlatforms: 0900000014000000
lastScan: 638323156763025926 lastScan: 638324005100560832
supportSerializedTypes: supportSerializedTypes:
- TypeName: UnityEngine.Animator, UnityEngine.AnimationModule - TypeName: UnityEngine.Animator, UnityEngine.AnimationModule
IsCustom: 0 IsCustom: 0

View File

@ -85,7 +85,7 @@ MonoBehaviour:
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
m_DynamicPixelsPerUnit: 1 m_DynamicPixelsPerUnit: 1
m_PresetInfoIsWorld: 0 m_PresetInfoIsWorld: 1
--- !u!114 &2657602411704145123 --- !u!114 &2657602411704145123
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using DragonSoul.Shared; using DragonSoul.Shared;
using Mono.Event; using Mono.Event;
using PMaker.DependencyInjection;
using UnityEngine; using UnityEngine;
using UnityEngine.Playables; using UnityEngine.Playables;
@ -178,6 +179,8 @@ namespace UnityTest.ZXL
await WaitOperateFinish_Click(); await WaitOperateFinish_Click();
await currentTask; await currentTask;
UIManager.Instance().HideUI(UIType.StrongTips); UIManager.Instance().HideUI(UIType.StrongTips);
EventManager.Instance.FireNow(EffectEventArgs.EventId, new EffectEventArgs(EffectType..ToString(), false));
} }
private async ETTask WaitOperateFinish4_1_6() // private async ETTask WaitOperateFinish4_1_6() //
@ -195,24 +198,24 @@ namespace UnityTest.ZXL
private async ETTask WaitOperateFinish4_1_6_1() // private async ETTask WaitOperateFinish4_1_6_1() //
{ {
var showUI = UIManager.Instance().ShowUI(UIType.StrongTips); var showUI = UIManager.Instance().ShowUI(UIType.);
var strongTipsUI = showUI as StrongTipsUI; // var strongTipsUI = showUI as StrongTipsUI;
strongTipsUI.SetContent("提示", "消防人员到达后,经消防人员专业地检查判断下,由消防人员将事故气瓶转移到安全地点(通风、空旷、周围无易燃物)。", () => { currentTask.SetResult(true); }, 1); // strongTipsUI.SetContent("提示", "消防人员到达后,经消防人员专业地检查判断下,由消防人员将事故气瓶转移到安全地点(通风、空旷、周围无易燃物)。", () => { currentTask.SetResult(true); }, 1);
await WaitOperateFinish_Click(); await WaitOperateFinish_Click();
await currentTask; await currentTask;
UIManager.Instance().HideUI(UIType.StrongTips); UIManager.Instance().HideUI(UIType.);
} }
private async ETTask WaitOperateFinish4_1_7() // private async ETTask WaitOperateFinish4_1_7() //
{ {
var showUI = UIManager.Instance().ShowUI(UIType.StrongTips); var showUI = UIManager.Instance().ShowUI(UIType.);
var strongTipsUI = showUI as StrongTipsUI; // var strongTipsUI = showUI as StrongTipsUI;
strongTipsUI.SetContent("提示", "经消防员对整个室内环境做最后检测,确认无复燃点,室内安全,向实验室负责老师确认。救援结束。", () => { currentTask.SetResult(true); }, 1); // strongTipsUI.SetContent("提示", "经消防员对整个室内环境做最后检测,确认无复燃点,室内安全,向实验室负责老师确认。救援结束。", () => { currentTask.SetResult(true); }, 1);
await WaitOperateFinish_Click(false); await WaitOperateFinish_Click(false);
await currentTask; await currentTask;
UIManager.Instance().HideUI(UIType.StrongTips); UIManager.Instance().HideUI(UIType.);
showUI = UIManager.Instance().ShowUI(UIType.Summarize); showUI = UIManager.Instance().ShowUI(UIType.Summarize);
var summarizeUI = showUI as SummarizeUI; var summarizeUI = showUI as SummarizeUI;

View File

@ -40,12 +40,12 @@ namespace UnityTest.ZXL
} }
/// <summary> /// <summary>
/// 等待0.1s显示投影 /// 等待1s显示投影
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
IEnumerator WaitShow() IEnumerator WaitShow()
{ {
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(1f);
_rawImage.gameObject.SetActive(true); _rawImage.gameObject.SetActive(true);
} }

View File

@ -77,6 +77,8 @@ namespace UnityTest.ZXL
, ,
, ,
, ,
,
,
} }
[System.Serializable] [System.Serializable]

View File

@ -93,22 +93,6 @@ MonoBehaviour:
m_Markers: m_Markers:
m_Objects: [] m_Objects: []
m_PostPlaybackState: 3 m_PostPlaybackState: 3
--- !u!114 &-8291483193133460433
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
m_Name: Signal Emitter
m_EditorClassIdentifier:
m_Time: 0.16666666666666666
m_Retroactive: 0
m_EmitOnce: 0
m_Asset: {fileID: 11400000, guid: afb92f9758040be40aca8319f0fb86a2, type: 2}
--- !u!114 &-6267968819233906622 --- !u!114 &-6267968819233906622
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -145,7 +129,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3} m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
m_Name: Signal Emitter m_Name: Signal Emitter
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Time: 0.016666666666666666 m_Time: 0
m_Retroactive: 0 m_Retroactive: 0
m_EmitOnce: 0 m_EmitOnce: 0
m_Asset: {fileID: 11400000, guid: 07d360fd408f32e4c897601f2e8c75de, type: 2} m_Asset: {fileID: 11400000, guid: 07d360fd408f32e4c897601f2e8c75de, type: 2}
@ -1463,7 +1447,6 @@ MonoBehaviour:
m_Clips: [] m_Clips: []
m_Markers: m_Markers:
m_Objects: m_Objects:
- {fileID: -8291483193133460433}
- {fileID: -4447839642739879738} - {fileID: -4447839642739879738}
- {fileID: -6103632317896777762} - {fileID: -6103632317896777762}
--- !u!114 &5265021997687747173 --- !u!114 &5265021997687747173

View File

@ -113,10 +113,91 @@ MonoBehaviour:
m_Curves: {fileID: 0} m_Curves: {fileID: 0}
m_Parent: {fileID: 11400000} m_Parent: {fileID: 11400000}
m_Children: [] m_Children: []
m_Clips: [] m_Clips:
- m_Version: 1
m_Start: 0
m_ClipIn: 0
m_Asset: {fileID: -6621210130835172609}
m_Duration: 6.516666666666667
m_TimeScale: 1
m_ParentTrack: {fileID: -7094998598391987535}
m_EaseInDuration: 0
m_EaseOutDuration: 0
m_BlendInDuration: 0
m_BlendOutDuration: 0
m_MixInCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_MixOutCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 0
inSlope: 0
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
m_BlendInCurveMode: 0
m_BlendOutCurveMode: 0
m_ExposedParameterNames: []
m_AnimationCurves: {fileID: 0}
m_Recordable: 0
m_PostExtrapolationMode: 0
m_PreExtrapolationMode: 0
m_PostExtrapolationTime: 0
m_PreExtrapolationTime: 0
m_DisplayName: Active
m_Markers: m_Markers:
m_Objects: [] m_Objects: []
m_PostPlaybackState: 3 m_PostPlaybackState: 3
--- !u!114 &-6621210130835172609
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fde0d25a170598d46a0b9dc16b4527a5, type: 3}
m_Name: ActivationPlayableAsset
m_EditorClassIdentifier:
--- !u!114 &-3499855551938116251 --- !u!114 &-3499855551938116251
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

View File

@ -365,14 +365,23 @@ AnimationClip:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
- serializedVersion: 3 - serializedVersion: 3
time: 4.516667 time: 0
value: {x: -90, y: 0, z: 0} value: {x: -90, y: 0, z: 90}
inSlope: {x: 0, y: 0, z: 0} inSlope: {x: 0, y: 0, z: 0}
outSlope: {x: 0, y: 0, z: 0} outSlope: {x: 0, y: 0, z: 0}
tangentMode: 0 tangentMode: 0
weightedMode: 0 weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3
time: 4.516667
value: {x: -90, y: 0, z: 0}
inSlope: {x: 0, y: 0, z: -17.972935}
outSlope: {x: 0, y: 0, z: -17.972935}
tangentMode: 0
weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
- serializedVersion: 3 - serializedVersion: 3
time: 7.8333335 time: 7.8333335
value: {x: -89.688, y: 19.389, z: -50.788} value: {x: -89.688, y: 19.389, z: -50.788}
@ -635,6 +644,15 @@ AnimationClip:
- curve: - curve:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
- serializedVersion: 3
time: 0
value: -90
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3 - serializedVersion: 3
time: 4.516667 time: 4.516667
value: -90 value: -90
@ -681,6 +699,15 @@ AnimationClip:
- curve: - curve:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3 - serializedVersion: 3
time: 4.516667 time: 4.516667
value: 0 value: 0
@ -728,14 +755,23 @@ AnimationClip:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:
- serializedVersion: 3 - serializedVersion: 3
time: 4.516667 time: 0
value: 0 value: 90
inSlope: 0 inSlope: 0
outSlope: 0 outSlope: 0
tangentMode: 136 tangentMode: 136
weightedMode: 0 weightedMode: 0
inWeight: 0.33333334 inWeight: 0.33333334
outWeight: 0.33333334 outWeight: 0.33333334
- serializedVersion: 3
time: 4.516667
value: 0
inSlope: -17.972935
outSlope: -17.972935
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3 - serializedVersion: 3
time: 7.8333335 time: 7.8333335
value: -50.788 value: -50.788
@ -909,6 +945,30 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fde0d25a170598d46a0b9dc16b4527a5, type: 3} m_Script: {fileID: 11500000, guid: fde0d25a170598d46a0b9dc16b4527a5, type: 3}
m_Name: ActivationPlayableAsset m_Name: ActivationPlayableAsset
m_EditorClassIdentifier: m_EditorClassIdentifier:
--- !u!114 &-845638579945486746
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 21bf7f712d84d26478ebe6a299f21738, type: 3}
m_Name: Activation Track (4)
m_EditorClassIdentifier:
m_Version: 3
m_AnimClip: {fileID: 0}
m_Locked: 0
m_Muted: 0
m_CustomPlayableFullTypename:
m_Curves: {fileID: 0}
m_Parent: {fileID: 11400000}
m_Children: []
m_Clips: []
m_Markers:
m_Objects: []
m_PostPlaybackState: 3
--- !u!114 &11400000 --- !u!114 &11400000
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -929,6 +989,7 @@ MonoBehaviour:
- {fileID: -2965000543681931347} - {fileID: -2965000543681931347}
- {fileID: -5499214048754096265} - {fileID: -5499214048754096265}
- {fileID: -2943814689902695119} - {fileID: -2943814689902695119}
- {fileID: -845638579945486746}
m_FixedDuration: 0 m_FixedDuration: 0
m_EditorSettings: m_EditorSettings:
m_Framerate: 60 m_Framerate: 60

View File

@ -218,6 +218,8 @@ namespace _2
await UniTask.Yield(); await UniTask.Yield();
} }
// await ReturnMoudleSelectSub(); // await ReturnMoudleSelectSub();
SetTopText("气瓶火灾爆炸应急处置");
// IoC.GetSingleton<_2.MainLogic>().SetTopText("气瓶火灾爆炸应急处置");
} }
#endregion #endregion

View File

@ -149,6 +149,7 @@ PlayerSettings:
preloadedAssets: preloadedAssets:
- {fileID: 0} - {fileID: 0}
- {fileID: 0} - {fileID: 0}
- {fileID: 11400000, guid: 377fab9146e60364fa298d388667a056, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1