添加返回处理事件
parent
d789048c25
commit
38aca54622
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@ -16,9 +16,7 @@ MonoBehaviour:
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deleteDllAfterBuilds: 1
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@ -125,10 +103,6 @@ MonoBehaviour:
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mscorlib],[UnityEngine.GameObject, UnityEngine.CoreModule]], mscorlib]], System.Core
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@ -149,10 +123,6 @@ MonoBehaviour:
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mscorlib
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@ -197,10 +156,6 @@ MonoBehaviour:
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Unity.TextMeshPro]], mscorlib
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@ -225,18 +180,6 @@ MonoBehaviour:
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@ -249,9 +192,3 @@ MonoBehaviour:
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Emit: 1
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- TypeName: TMPro.TMP_FontAsset, Unity.TextMeshPro
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@ -11019,7 +11019,7 @@ MonoBehaviour:
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Entry: 8
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Data:
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hhh: '**************************************'
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startProcessType: 2
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startProcessType: 0
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--- !u!1 &150321891
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GameObject:
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m_ObjectHideFlags: 0
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@ -132,6 +132,14 @@ namespace UnityTest.ZXL
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private void Update()
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{
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OnUpdate();
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#if UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.P))
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{
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Debug.Log("结束当前流程");
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EventManager.Instance.FireNow(this, new ProcessOverEventArgs(processType));
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}
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#endif
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}
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private void OnDisable()
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using DragonSoul.Shared;
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using Mono.Event;
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using PMaker.MessagePipe;
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using Sirenix.OdinInspector;
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using Sirenix.Serialization;
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using UnityEditor;
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@ -67,6 +68,7 @@ namespace UnityTest.ZXL
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{
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// 完成四个模块的任务了
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Debug.Log("完成四个模块的任务了");
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MessageKit.GetPublisher<string>().Publish("返回类型");
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return;
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}
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@ -149,6 +149,7 @@ PlayerSettings:
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preloadedAssets:
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- {fileID: 0}
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m_HolographicPauseOnTrackingLoss: 1
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