add 完成部分第一模块的修改
parent
c15aaa82cd
commit
35c14dc721
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@ -0,0 +1,8 @@
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@ -0,0 +1,6 @@
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@ -123,7 +123,7 @@ ModelImporter:
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|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_Color.b
|
||||
path:
|
||||
classID: 212
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 1
|
||||
value: 2.052
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
|
@ -294,7 +102,7 @@ AnimationClip:
|
|||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.5
|
||||
value: 0
|
||||
value: 2.052
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
|
@ -303,7 +111,7 @@ AnimationClip:
|
|||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 1
|
||||
value: 2.052
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
|
@ -313,11 +121,85 @@ AnimationClip:
|
|||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_Color.a
|
||||
attribute: m_LocalPosition.x
|
||||
path:
|
||||
classID: 212
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: 2.845
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.5
|
||||
value: 2.9
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: 2.845
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.y
|
||||
path:
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
- curve:
|
||||
serializedVersion: 2
|
||||
m_Curve:
|
||||
- serializedVersion: 3
|
||||
time: 0
|
||||
value: -4.083
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 0.5
|
||||
value: -4.083
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
- serializedVersion: 3
|
||||
time: 1
|
||||
value: -4.083
|
||||
inSlope: 0
|
||||
outSlope: 0
|
||||
tangentMode: 136
|
||||
weightedMode: 0
|
||||
inWeight: 0.33333334
|
||||
outWeight: 0.33333334
|
||||
m_PreInfinity: 2
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalPosition.z
|
||||
path:
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasGenericRootTransform: 1
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -24,7 +24,7 @@ namespace UnityTest.ZXL
|
|||
private void AudioEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
var args = e as AudioEventArgs;
|
||||
var str = $"6-4/{args.audioName}";
|
||||
var str = $"{args.audioName}";
|
||||
AudioManager.Instance.PlayMainSounds(str);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,6 +83,10 @@ namespace UnityTest.ZXL
|
|||
点击进入实验室按钮,
|
||||
打开再次检查提示并等待关闭,
|
||||
|
||||
// 1-5
|
||||
等待回放视频结束,
|
||||
弹出第二选项选择题并等待关闭,
|
||||
|
||||
// 3-1
|
||||
警示牌高亮并等待点击,
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Event;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
|
@ -12,6 +13,31 @@ namespace UnityTest.ZXL
|
|||
private void Start()
|
||||
{
|
||||
HideAllEffect();
|
||||
EventManager.Instance.Subscribe(EffectEventArgs.EventId, EffectEvent);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.Instance.Unsubscribe(EffectEventArgs.EventId, EffectEvent);
|
||||
}
|
||||
|
||||
private void EffectEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
var args = e as EffectEventArgs;
|
||||
EffectData data = null;
|
||||
if (Enum.TryParse(args.effectName, out EffectType effectType))
|
||||
{
|
||||
foreach (var effectData in effectDatas)
|
||||
{
|
||||
if (effectData.effectType == effectType)
|
||||
{
|
||||
data = effectData;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ShowOrHideEffect(data.effectType, args.isShow);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowOrHideEffect(EffectType effectType, bool isShow)
|
||||
|
@ -26,7 +52,7 @@ namespace UnityTest.ZXL
|
|||
}
|
||||
}
|
||||
|
||||
public void HideAllEffect()
|
||||
private void HideAllEffect()
|
||||
{
|
||||
foreach (var effectData in effectDatas)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,17 @@
|
|||
namespace Mono.Event
|
||||
{
|
||||
public class EffectEventArgs : GameEventArgs
|
||||
{
|
||||
public static readonly int EventId = typeof(EffectEventArgs).GetHashCode();
|
||||
public override int Id => EventId;
|
||||
|
||||
public string effectName;
|
||||
public bool isShow;
|
||||
|
||||
public EffectEventArgs(string effectName, bool isShow)
|
||||
{
|
||||
this.effectName = effectName;
|
||||
this.isShow = isShow;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 62de4f71e9484cb087fe0b0eb884c8e8
|
||||
timeCreated: 1696317920
|
|
@ -42,7 +42,17 @@ namespace UnityTest.ZXL
|
|||
|
||||
public void PlayAudio(string str)
|
||||
{
|
||||
EventManager.Instance.FireNow(this,new AudioEventArgs(str));
|
||||
EventManager.Instance.FireNow(this, new AudioEventArgs(str));
|
||||
}
|
||||
|
||||
public void OpenEffect(string str)
|
||||
{
|
||||
EventManager.Instance.FireNow(this, new EffectEventArgs(str, true));
|
||||
}
|
||||
|
||||
public void CloseEffect(string str)
|
||||
{
|
||||
EventManager.Instance.FireNow(this, new EffectEventArgs(str, false));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -67,6 +67,9 @@ namespace UnityTest.ZXL
|
|||
case 3:
|
||||
Minutia1_4().Coroutine();
|
||||
break;
|
||||
case 4:
|
||||
Minutia1_5().Coroutine();
|
||||
break;
|
||||
default:
|
||||
EventManager.Instance.FireNow(this, new ProcessOverEventArgs(processType));
|
||||
break;
|
||||
|
@ -122,6 +125,12 @@ namespace UnityTest.ZXL
|
|||
EventManager.Instance.FireNow(this, new DoorEventArgs(false));
|
||||
this.SetPlayDirector(CurrentPlayableDirector, PlayTimelineMode.Resume);
|
||||
break;
|
||||
case ConstDataType.等待回放视频结束:
|
||||
WaitOperateFinish1_5_1().Coroutine();
|
||||
break;
|
||||
case ConstDataType.弹出第二选项选择题并等待关闭:
|
||||
WaitOperateFinish1_5_2().Coroutine();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
@ -199,27 +208,30 @@ namespace UnityTest.ZXL
|
|||
|
||||
private async ETTask WaitOperateFinish1_3_2() // 拧紧阀门时弹出选择题并等待关闭
|
||||
{
|
||||
// TODO: 待添加选择题
|
||||
// 添加选择题
|
||||
|
||||
var ui = UIManager.Instance().ShowUI(UIType.ChoiceQuestion);
|
||||
var choiceQuestionUI = ui as ChoiceQuestionUI;
|
||||
choiceQuestionUI.SetIndex(0);
|
||||
|
||||
var result = await WaitOperateFinish_Click();
|
||||
UIManager.Instance().HideUI(UIType.ChoiceQuestion);
|
||||
|
||||
string choiceQuestionResult;
|
||||
string clipName;
|
||||
if (result)
|
||||
{
|
||||
choiceQuestionResult = "已关闭事故瓶出气口阀门,火焰熄灭,周围未有新的引燃物。";
|
||||
EffectManager.Instance().ShowOrHideEffect(EffectType.光度计持续燃烧特效, false);
|
||||
EventManager.Instance.FireNow(this, new AudioEventArgs("1-3-2"));
|
||||
clipName = "1-3-2";
|
||||
}
|
||||
else
|
||||
{
|
||||
choiceQuestionResult = "无法关闭事故瓶出气口阀门,火焰依然燃烧,周围未有新的引燃物。";
|
||||
EventManager.Instance.FireNow(this, new AudioEventArgs("1-3-1"));
|
||||
clipName = "1-3-1";
|
||||
}
|
||||
|
||||
EventManager.Instance.FireNow(this, new RoleLabelEventArgs() { speakContent = choiceQuestionResult });
|
||||
EventManager.Instance.FireNow(this, new RoleLabelEventArgs() { speakContent = choiceQuestionResult, data = clipName });
|
||||
await ETTask.CompletedTask;
|
||||
}
|
||||
|
||||
|
@ -270,6 +282,44 @@ namespace UnityTest.ZXL
|
|||
UIManager.Instance().HideUI(UIType.StrongTips);
|
||||
}
|
||||
|
||||
private async ETTask WaitOperateFinish1_5_1() // 等待回放视频结束
|
||||
{
|
||||
var showUI = UIManager.Instance().ShowUI(UIType.TimeReversal);
|
||||
var timeReversalUI = showUI as TimeReversalUI;
|
||||
timeReversalUI.SetAction(() => { currentTask.SetResult(true); });
|
||||
|
||||
await WaitOperateFinish_Click();
|
||||
await currentTask;
|
||||
UIManager.Instance().HideUI(UIType.TimeReversal);
|
||||
}
|
||||
|
||||
private async ETTask WaitOperateFinish1_5_2() // 弹出第二选项选择题并等待关闭
|
||||
{
|
||||
var ui = UIManager.Instance().ShowUI(UIType.ChoiceQuestion);
|
||||
var choiceQuestionUI = ui as ChoiceQuestionUI;
|
||||
choiceQuestionUI.SetIndex(1);
|
||||
|
||||
var result = await WaitOperateFinish_Click();
|
||||
UIManager.Instance().HideUI(UIType.ChoiceQuestion);
|
||||
|
||||
string choiceQuestionResult;
|
||||
string clipName;
|
||||
if (result)
|
||||
{
|
||||
choiceQuestionResult = "已关闭事故瓶出气口阀门,火焰熄灭,周围未有新的引燃物。";
|
||||
EffectManager.Instance().ShowOrHideEffect(EffectType.光度计持续燃烧特效, false);
|
||||
clipName = "1-3-2";
|
||||
}
|
||||
else
|
||||
{
|
||||
choiceQuestionResult = "无法关闭事故瓶出气口阀门,火焰依然燃烧,周围未有新的引燃物。";
|
||||
clipName = "1-3-1";
|
||||
}
|
||||
|
||||
EventManager.Instance.FireNow(this, new RoleLabelEventArgs() { speakContent = choiceQuestionResult, data = clipName });
|
||||
await ETTask.CompletedTask;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
@ -314,5 +364,11 @@ namespace UnityTest.ZXL
|
|||
this.SetPlayDirector(playableDirectors[3], PlayTimelineMode.Play);
|
||||
await ETTask.CompletedTask;
|
||||
}
|
||||
|
||||
private async ETTask Minutia1_5()
|
||||
{
|
||||
this.SetPlayDirector(playableDirectors[4], PlayTimelineMode.Play);
|
||||
await ETTask.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,71 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class AutoCloseSelf : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private AutoCloseSelfType _autoCloseSelfType;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
StartCoroutine(WaitClose());
|
||||
}
|
||||
|
||||
IEnumerator WaitClose()
|
||||
{
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
_audioSource.Play();
|
||||
Debug.Log("播放开始");
|
||||
while (_audioSource.isPlaying)
|
||||
{
|
||||
yield return new WaitForFixedUpdate();
|
||||
}
|
||||
|
||||
Debug.Log("播放结束");
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public enum AutoCloseSelfType
|
||||
{
|
||||
None,
|
||||
_1_1_1_气瓶泄露音效,
|
||||
_1_1_2_气瓶爆炸声,
|
||||
_1_2_1,
|
||||
_1_2_2,
|
||||
_1_3_1,
|
||||
_1_3_2,
|
||||
_1_3_3,
|
||||
_2_1_1,
|
||||
_2_1_2,
|
||||
_2_1_3,
|
||||
_2_1_4,
|
||||
_2_2_1,
|
||||
_2_2_2,
|
||||
_2_2_3,
|
||||
_2_2_4,
|
||||
_2_3_1,
|
||||
_2_3_2,
|
||||
_2_3_3,
|
||||
_2_3_4,
|
||||
_2_4_1,
|
||||
_2_4_2,
|
||||
_2_4_3,
|
||||
_2_4_4,
|
||||
_3_3,
|
||||
_119报警声,
|
||||
气瓶火烧声,
|
||||
微型爆炸,
|
||||
消防栓_水枪声,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: be414c9f91f344fc9b263f988d20c548
|
||||
timeCreated: 1696431083
|
|
@ -17,7 +17,7 @@ namespace UnityTest.ZXL
|
|||
{
|
||||
HideAll();
|
||||
images[index].SetActive(true);
|
||||
blackImage.color = new Color(1, 1, 1, 0);
|
||||
blackImage.color = new Color(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
private void HideAll()
|
||||
|
@ -34,7 +34,7 @@ namespace UnityTest.ZXL
|
|||
|
||||
await ETTaskHelper.WaitTime(1);
|
||||
|
||||
blackImage.DOColor(new Color(1, 1, 1, 1), 1);
|
||||
blackImage.DOColor(new Color(0, 0, 0, 1), 1);
|
||||
await ETTaskHelper.WaitTime(1);
|
||||
|
||||
// 加载后面的内容
|
||||
|
|
|
@ -17,6 +17,20 @@ namespace UnityTest.ZXL
|
|||
btnSecond.onClick.AddListener(ClickSecond);
|
||||
}
|
||||
|
||||
public void SetIndex(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
btnFirst.interactable = true;
|
||||
btnSecond.interactable = false;
|
||||
}
|
||||
else if (index == 1)
|
||||
{
|
||||
btnFirst.interactable = false;
|
||||
btnSecond.interactable = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClickFirst()
|
||||
{
|
||||
EventManager.Instance.FireNow(this, new ChoiceQuestionEventArgs(true));
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Mono.Event;
|
||||
using Script;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
@ -12,16 +14,27 @@ namespace UnityTest.ZXL
|
|||
public TextMeshProUGUI roleName;
|
||||
public TextMeshProUGUI speakContent;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EventManager.Instance.Subscribe(RoleLabelEventArgs.EventId, RoleLabelEvent);
|
||||
roleName.text = roleLabelType.ToString();
|
||||
_audioSource = transform.GetChild(1).GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void RoleLabelEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
var args = e as RoleLabelEventArgs;
|
||||
speakContent.text = args.speakContent;
|
||||
if (args.data != null)
|
||||
{
|
||||
var str = args.data as string;
|
||||
// EventManager.Instance.FireNow(this, new AudioEventArgs(str));
|
||||
|
||||
var clip = Resources.Load<AudioClip>($"Sounds/6-4/{str}");
|
||||
_audioSource.clip = clip;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -36,6 +49,7 @@ namespace UnityTest.ZXL
|
|||
roleName = transform.GetChild(0).GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
speakContent = transform.GetChild(1).GetChild(0).GetComponent<TextMeshProUGUI>();
|
||||
roleName.text = roleLabelType.ToString();
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -49,5 +63,8 @@ namespace UnityTest.ZXL
|
|||
同学E,
|
||||
同学F,
|
||||
同学G,
|
||||
老师J,
|
||||
老师L,
|
||||
消防员,
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
using System.Collections;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
public class Speak : MonoBehaviour
|
||||
{
|
||||
public TextMeshProUGUI speakContent;
|
||||
|
||||
private AudioSource _audioSource;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_audioSource = GetComponent<AudioSource>();
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (_audioSource.clip != null)
|
||||
{
|
||||
StartCoroutine(PlayAudio());
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator PlayAudio()
|
||||
{
|
||||
var length = _audioSource.clip.length;
|
||||
yield return new WaitForSeconds(length);
|
||||
_audioSource.clip = null;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
StopAllCoroutines();
|
||||
_audioSource.clip = null;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f94cf4a923084957923c59621dfa067c
|
||||
timeCreated: 1696354179
|
|
@ -0,0 +1,46 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Video;
|
||||
|
||||
namespace UnityTest.ZXL
|
||||
{
|
||||
public class TimeReversalUI : UI
|
||||
{
|
||||
private VideoPlayer _videoPlayer;
|
||||
private Action _action;
|
||||
|
||||
public override void OnInit()
|
||||
{
|
||||
base.OnInit();
|
||||
_videoPlayer = GetComponentInChildren<VideoPlayer>();
|
||||
_videoPlayer.started += Started;
|
||||
_videoPlayer.loopPointReached += End;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_videoPlayer.started -= Started;
|
||||
_videoPlayer.loopPointReached -= End;
|
||||
}
|
||||
|
||||
private void Started(VideoPlayer source)
|
||||
{
|
||||
Debug.Log("播放开始");
|
||||
// TODO: 关闭所有UI,待播放结束后开启被关闭的UI
|
||||
UIManager.Instance().HideAllUI();
|
||||
UIManager.Instance().ShowUI(UIType.TimeReversal);
|
||||
}
|
||||
|
||||
private void End(VideoPlayer source)
|
||||
{
|
||||
Debug.Log("播放结束");
|
||||
_action?.Invoke();
|
||||
}
|
||||
|
||||
public void SetAction(Action action)
|
||||
{
|
||||
_action = action;
|
||||
_videoPlayer.Play();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6c8c717c51e1415bb117a9546dac94f1
|
||||
timeCreated: 1696311918
|
|
@ -70,6 +70,7 @@ namespace UnityTest.ZXL
|
|||
Summarize, // 总结面板
|
||||
ComputerScreen, // 电脑屏幕
|
||||
RePlacement, // 换装
|
||||
TimeReversal, // 回访效果
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,14 @@
|
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Loading…
Reference in New Issue