mod:完成修改反馈大部分内容,目前进度为第四模块,其余的需要详细来看

hebing
zc 2023-10-06 02:30:42 +08:00
parent d8f31662e8
commit 1520272bbe
25 changed files with 7816 additions and 8634 deletions

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@ -1149,6 +1149,35 @@ ModelImporter:
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@ -118,6 +118,7 @@ namespace UnityTest.ZXL
,
// 4-4
,
,
// 4-5

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@ -15,11 +15,19 @@ namespace UnityTest.ZXL
{
base.OnInit();
StartAsync().Coroutine();
EventManager.Instance.Subscribe(SureButtonEventArgs.EventId, SureButtonEvent);
}
protected override void OnLevel()
{
base.OnLevel();
EventManager.Instance.Unsubscribe(SureButtonEventArgs.EventId, SureButtonEvent);
}
private void SureButtonEvent(object sender, GameEventArgs e)
{
var args = e as SureButtonEventArgs;
currentTask.SetResult(true);
}
async ETTask StartAsync()
@ -93,9 +101,12 @@ namespace UnityTest.ZXL
case ConstDataType.:
WaitOperateFinish4_1_4().Coroutine();
break;
case ConstDataType.:
case ConstDataType.:
WaitOperateFinish4_1_6().Coroutine();
break;
case ConstDataType.:
WaitOperateFinish4_1_6_1().Coroutine();
break;
case ConstDataType.:
WaitOperateFinish4_1_7().Coroutine();
break;
@ -171,8 +182,19 @@ namespace UnityTest.ZXL
private async ETTask WaitOperateFinish4_1_6() //
{
await WaitOperateFinish_ClickHighlight(HighlightObjectType., false);
await WaitOperateFinish_ClickHighlight(HighlightObjectType.);
// var showUI = UIManager.Instance().ShowUI(UIType.StrongTips);
// var strongTipsUI = showUI as StrongTipsUI;
// strongTipsUI.SetContent("提示", "消防人员到达后,经消防人员专业地检查判断下,由消防人员将事故气瓶转移到安全地点(通风、空旷、周围无易燃物)。", () => { currentTask.SetResult(true); }, 1);
//
// await WaitOperateFinish_Click();
// await currentTask;
// UIManager.Instance().HideUI(UIType.StrongTips);
}
private async ETTask WaitOperateFinish4_1_6_1() //
{
var showUI = UIManager.Instance().ShowUI(UIType.StrongTips);
var strongTipsUI = showUI as StrongTipsUI;
strongTipsUI.SetContent("提示", "消防人员到达后,经消防人员专业地检查判断下,由消防人员将事故气瓶转移到安全地点(通风、空旷、周围无易燃物)。", () => { currentTask.SetResult(true); }, 1);
@ -196,7 +218,7 @@ namespace UnityTest.ZXL
var summarizeUI = showUI as SummarizeUI;
summarizeUI.SetAction(() => { currentTask.SetResult(true); });
await WaitOperateFinish_Click();
UIManager.Instance().HideUI(UIType.StrongTips);
UIManager.Instance().HideUI(UIType.Summarize);
}
#endregion

View File

@ -15,11 +15,19 @@ namespace UnityTest.ZXL
{
base.OnInit();
StartAsync().Coroutine();
EventManager.Instance.Subscribe(SureButtonEventArgs.EventId, SureButtonEvent);
}
private void SureButtonEvent(object sender, GameEventArgs e)
{
var args = e as SureButtonEventArgs;
currentTask.SetResult(true);
}
protected override void OnLevel()
{
base.OnLevel();
EventManager.Instance.Unsubscribe(SureButtonEventArgs.EventId, SureButtonEvent);
}
async ETTask StartAsync()
@ -132,13 +140,12 @@ namespace UnityTest.ZXL
private async ETTask WaitOperateFinish3_1_2() // 打开二次确认提示并等待点击
{
var showUI = UIManager.Instance().ShowUI(UIType.StrongTips);
var strongTipsUI = showUI as StrongTipsUI;
strongTipsUI.SetContent("提示", "对现场情况进行二次确认。", () => { currentTask.SetResult(true); }, 1);
var showUI = UIManager.Instance().ShowUI(UIType.);
// var strongTipsUI = showUI as StrongTipsUI;
// strongTipsUI.SetContent("提示", "对现场情况进行二次确认。", () => { currentTask.SetResult(true); }, 1);
await WaitOperateFinish_Click();
await currentTask;
UIManager.Instance().HideUI(UIType.StrongTips);
UIManager.Instance().HideUI(UIType.);
}
private async ETTask WaitOperateFinish3_1_2_1() // 等待点击

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@ -1,4 +1,5 @@
using System;
using System.Collections;
using System.Collections.Generic;
using DragonSoul.Shared;
using Mono.Event;
@ -16,6 +17,8 @@ namespace UnityTest.ZXL
[SerializeField] private GameObject finishPanel;
[SerializeField] private Button btnFinish;
[SerializeField] private RawImage _rawImage;
public override void OnInit()
{
base.OnInit();
@ -31,6 +34,21 @@ namespace UnityTest.ZXL
btnFinish.onClick.RemoveListener(ClickClose);
}
private void OnEnable()
{
StartCoroutine(WaitShow());
}
/// <summary>
/// 等待0.1s显示投影
/// </summary>
/// <returns></returns>
IEnumerator WaitShow()
{
yield return new WaitForSeconds(0.1f);
_rawImage.gameObject.SetActive(true);
}
public void SetAction(ETTask<bool> task)
{
if (task == null)
@ -44,13 +62,28 @@ namespace UnityTest.ZXL
private void RePlacementEvent(object sender, GameEventArgs e)
{
var args = e as RePlacementEventArgs;
if (_dragItems.Count == 0)
{
return;
}
_dragItems.Remove(args.dragItem);
if (_dragItems.Count == 0)
{
finishPanel.SetActive(true);
StartCoroutine(WaitTwoSecond());
}
}
/// <summary>
/// 等待两秒激活完成面板
/// </summary>
/// <returns></returns>
IEnumerator WaitTwoSecond()
{
yield return new WaitForSeconds(2);
finishPanel.SetActive(true);
}
void ClickClose()
{
Debug.Log("换装完成了");

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@ -36,5 +36,6 @@ namespace UnityTest.ZXL
,
,
,
,
}
}

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@ -76,6 +76,7 @@ namespace UnityTest.ZXL
,
,
,
,
}
[System.Serializable]

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