2023-09-25 02:08:58 +08:00
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using System;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public abstract class Label : MonoBehaviour
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{
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protected void Update()
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{
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2023-10-05 13:49:55 +08:00
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var currentCamera = CameraManager.Instance().GetCurrentCamera();
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if (currentCamera == null)
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{
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return;
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}
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var currentTransform = currentCamera.transform;
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2023-09-25 02:08:58 +08:00
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transform.LookAt(currentTransform);
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}
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}
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}
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