11 lines
367 B
C#
11 lines
367 B
C#
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using PMaker.DependencyInjection;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.ResourceProviders;
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//[CreateAssetMenu(fileName = "CryptoData", menuName = "ScriptableObject/New CryptoData", order = 1)]
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public class SceneData : SingletonMonobehaviour
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{
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public AssetReference sceneReference;
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public SceneInstance sceneInstance;
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}
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