LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/ObjectDataComponent.cs

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using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
public class ObjectDataComponent : SerializedMonoBehaviour
{
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public List<ObjectData> objectData = new List<ObjectData>();
public List<ObjectData> highlightObjectData = new List<ObjectData>();
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}
[System.Serializable]
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public struct ObjectData
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{
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public string goName;
public GameObject go;
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}
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public enum HighlightObject
{
,
,
湿,
,
,
}
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}