LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/UI/Help/BindUICamera.cs

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2023-10-07 13:50:02 +08:00
using System;
using Sirenix.OdinInspector;
using UnityEngine;
namespace UnityTest.ZXL
{
public class BindUICamera : MonoBehaviour
{
public GameObject go;
public Camera uiCamera;
private void Start()
{
Add();
}
[Button]
void Add()
{
go = GameObject.Find("UICamera");
uiCamera = go.GetComponent<Camera>();
GetComponent<Canvas>().worldCamera = uiCamera;
}
}
}