14 lines
311 B
C#
14 lines
311 B
C#
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using System;
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using UnityEngine;
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namespace UnityTest.ZXL
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{
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public abstract class Label : MonoBehaviour
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{
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protected void Update()
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{
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var currentTransform = CameraManager.Instance().GetCurrentCamera().transform;
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transform.LookAt(currentTransform);
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}
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}
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}
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