36 lines
1000 B
C#
36 lines
1000 B
C#
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// for uGUI(from 4.6)
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
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using System; // require keep for Windows Universal App
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservablePointerExitTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerExitHandler
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{
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Subject<PointerEventData> onPointerExit;
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void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
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{
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if (onPointerExit != null) onPointerExit.OnNext(eventData);
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}
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public IObservable<PointerEventData> OnPointerExitAsObservable()
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{
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return onPointerExit ?? (onPointerExit = new Subject<PointerEventData>());
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}
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protected override void RaiseOnCompletedOnDestroy()
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{
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if (onPointerExit != null)
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{
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onPointerExit.OnCompleted();
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}
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}
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}
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}
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#endif
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