LaboratoryProtection/Assets/OtherPackage/DefaultPlayables/ScreenFader/ScreenFaderClip.cs

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2023-09-12 15:55:51 +08:00
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class ScreenFaderClip : PlayableAsset, ITimelineClipAsset
{
public ScreenFaderBehaviour template = new ScreenFaderBehaviour ();
public ClipCaps clipCaps
{
get { return ClipCaps.Blending; }
}
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<ScreenFaderBehaviour>.Create (graph, template);
return playable; }
}