23 lines
462 B
C#
23 lines
462 B
C#
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using Cysharp.Threading.Tasks;
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using PMaker.Await;
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using System.Threading;
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using UnityEngine;
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public class UITimer : AwaitBehaviour
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{
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[SerializeField]
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private AwaitTimeline _timeline;
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private void Reset()
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{
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this._timeline = this.GetComponent<AwaitTimeline>();
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}
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public override async UniTask WaitAsync(CancellationToken cancellationToken = default)
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{
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await this._timeline.WaitAsync(cancellationToken);
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}
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}
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