LaboratoryProtection/Assets/UnityTest/ZXL/Scripts/Event/Args/EffectEventArgs.cs

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2023-10-05 02:31:29 +08:00
namespace Mono.Event
{
public class EffectEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(EffectEventArgs).GetHashCode();
public override int Id => EventId;
public string effectName;
public bool isShow;
public EffectEventArgs(string effectName, bool isShow)
{
this.effectName = effectName;
this.isShow = isShow;
}
}
}