61 lines
2.5 KiB
Markdown
61 lines
2.5 KiB
Markdown
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# Unity Package - Custom Hierarchy for Unity
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Hi, I’m Febucci and I’ve created this package to help having a clearer Hierarchy in Unity, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.
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## Instructions
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You can install this package in two ways.
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### A) Package Manager (GIT Url)
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The suggested way to install this package is through the Unity's Package Manager itself, via a GIT url. This way, you will be notified once new versions get released, and you will be able to download them directly from the Unity Editor.
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-> **The GIT url you need to add to the Package manager is the following** (copy and paste it): **https://github.com/febucci/unitypackage-custom-hierarchy.git**
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For more info on how to install custom packages from a GIT Url, please read here: https://docs.unity3d.com/Manual/upm-ui-giturl.html
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*P.S. If you want, you can also use the GIT url from other branches or other forked repositories.\
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Example with the "dev" branch: https://github.com/febucci/unitypackage-custom-hierarchy.git#dev*
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### B) Manual Install
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You can also install this package manually, by copying the source files directly into your project's assets folder. (You'd have to do this every time there is a new update.)
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### Setup
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After the installation, you must setup the package.
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1. In Unity, head over the menu item "Tools/Febucci/CustomHierarchy/Initialize or Create", and if a prompt appears click yes.
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2. The Custom Hierarchy is now activated and you can edit its related 'Settings' file (it gets selected every time you click on the previous menu item).
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---
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## Documentation
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**Small documentation page**: https://www.febucci.com/2020/10/custom-hierarchy-for-unity/
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---
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**If you find this project useful, please let me know!!!**\
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I'd be super happy to see you taking part in it and sharing it around.
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---
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## Contributing
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If you want to contribute:
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1. Fork the project: https://github.com/febucci/unitypackage-custom-hierarchy/fork
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2. Create your own feature branch
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3. Commit your changes to GitHub
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4. Push to the branch
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5. Create a new Pull Request
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More information about contributing here: https://github.com/firstcontributions/first-contributions
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---
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## Links
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- My Game Development Blog: https://www.febucci.com/blog/ \
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*(P.s. you can stay always up-to-date with my content/posts by subscribing to my gamedev newsletter)*
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- Follow me on Twitter: https://twitter.com/febucci
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- My plugin 'Text Animator for Unity': https://www.textanimator.febucci.com/
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---
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Have a lovely day and hear you soon, cheers!
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