JinChanChan/Assets/Scripts/Editor/CharacterEditor/BuffEditor.cs

47 lines
1.2 KiB
C#

using System.IO;
using Game;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine.Serialization;
namespace ZEditor
{
public class BuffEditor : OdinEditorWindow
{
[MenuItem("Game/Editor Buff Editor")]
static void GetWindow()
{
GetWindow<BuffEditor>("BuffEditor").Show();
}
[LabelText("路径")] [FolderPath] public string savePath = "Assets/Configs/Buff";
[LabelText("Buff配置")] [ReadOnly] public string title = "Buff配置";
[LabelText("基本属性")] public BuffConfig Buff = new BuffConfig();
[Button("保存Config")]
void SaveConfig()
{
if (!Directory.Exists(savePath))
Directory.CreateDirectory(savePath);
if (string.IsNullOrEmpty(Buff.Name))
return;
string path = $"{savePath}/{Buff.Name}.asset";
var config = CreateInstance<BuffConfigObject>();
config.config = Buff;
AssetDatabase.CreateAsset(config, path);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Refresh();
}
void Refresh()
{
Buff = new BuffConfig();
}
}
}