90 lines
1.7 KiB
C#
90 lines
1.7 KiB
C#
using UnityEngine;
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namespace Game
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{
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/// <summary>
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/// 角色配置
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/// </summary>
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public class CharacterConfig
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{
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/// <summary>
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/// 角色ID
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/// </summary>
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public int ID;
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/// <summary>
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/// 名字
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/// </summary>
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public string Name;
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/// <summary>
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/// 描述
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/// </summary>
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public string Description;
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/// <summary>
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/// 稀有度
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/// </summary>
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public int Rarity;
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/// <summary>
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/// 星级
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/// </summary>
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public int StarLevel;
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/// <summary>
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/// 最大等级,目前最大为3级
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/// </summary>
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public int MaxLevel;
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/// <summary>
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/// 血量
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/// </summary>
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public int Hp;
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/// <summary>
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/// 最大血量
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/// </summary>
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public int MaxHp;
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/// <summary>
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/// 蓝量
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/// </summary>
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public int Mp;
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/// <summary>
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/// 最大蓝量
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/// </summary>
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public int MaxMp;
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/// <summary>
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/// 攻击力
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/// </summary>
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public float Attack;
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/// <summary>
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/// 防御力
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/// </summary>
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public float Defense;
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/// <summary>
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/// 移动速度
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/// </summary>
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public float MoveSpeed;
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/// <summary>
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/// 攻击速度
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/// </summary>
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public float AttackSpeed;
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/// <summary>
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/// 回蓝速度
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/// </summary>
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public float BluingBackSpeed;
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/// <summary>
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/// 回血速度
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/// </summary>
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public float RevitalizeSpeed;
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}
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} |