JinChanChan/Assets/Scripts/Config/CharacterConfig.cs

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using UnityEngine;
namespace Game
{
/// <summary>
/// 角色配置
/// </summary>
public class CharacterConfig
{
/// <summary>
/// 角色ID
/// </summary>
public int ID;
/// <summary>
/// 名字
/// </summary>
public string Name;
/// <summary>
/// 描述
/// </summary>
public string Description;
/// <summary>
/// 稀有度
/// </summary>
public int Rarity;
/// <summary>
/// 星级
/// </summary>
public int StarLevel;
/// <summary>
/// 最大等级目前最大为3级
/// </summary>
public int MaxLevel;
/// <summary>
/// 血量
/// </summary>
public int Hp;
/// <summary>
/// 最大血量
/// </summary>
public int MaxHp;
/// <summary>
/// 蓝量
/// </summary>
public int Mp;
/// <summary>
/// 最大蓝量
/// </summary>
public int MaxMp;
/// <summary>
/// 攻击力
/// </summary>
public float Attack;
/// <summary>
/// 防御力
/// </summary>
public float Defense;
/// <summary>
/// 移动速度
/// </summary>
public float MoveSpeed;
/// <summary>
/// 攻击速度
/// </summary>
public float AttackSpeed;
/// <summary>
/// 回蓝速度
/// </summary>
public float BluingBackSpeed;
/// <summary>
/// 回血速度
/// </summary>
public float RevitalizeSpeed;
}
}