JinChanChan/Assets/Scripts/Game/Hexagon/HexCoordinates.cs

57 lines
1.3 KiB
C#

using UnityEngine;
[System.Serializable]
public struct HexCoordinates
{
public int X { get; private set; }
public int Z { get; private set; }
public HexCoordinates(int x, int z)
{
X = x;
Z = z;
}
public static HexCoordinates FromOffsetCoordinates(int x, int z)
{
return new HexCoordinates(x - z / 2, z);
}
public override string ToString()
{
return "(" + X.ToString() + ", " + Z.ToString() + ")";
}
public string ToStringOnSeparateLines()
{
return X.ToString() + "\n" + Z.ToString();
}
public static HexCoordinates FromPosition(Vector3 position)
{
float x = position.x / (HexMetrics.innerRadius * 2f);
float y = -x;
float offset = position.z / (HexMetrics.outerRadius * 3f);
x -= offset;
y -= offset;
int iX = Mathf.RoundToInt(x);
int iY = Mathf.RoundToInt(y);
int iZ = Mathf.RoundToInt(-x - y);
if (iX + iY + iZ != 0) {
float dX = Mathf.Abs(x - iX);
float dY = Mathf.Abs(y - iY);
float dZ = Mathf.Abs(-x -y - iZ);
if (dX > dY && dX > dZ) {
iX = -iY - iZ;
}
else if (dZ > dY) {
iZ = -iX - iY;
}
}
return new HexCoordinates(iX, iZ);
}
}