66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
using System.Collections.Generic;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Game.CombatSystem
|
|
{
|
|
public interface ICombatSystem
|
|
{
|
|
void CombatStart(List<Hero> characters1, List<Hero> characters2);
|
|
void CombatEnd();
|
|
}
|
|
|
|
public class CombatSystem : ICombatSystem
|
|
{
|
|
private List<Hero> characters1;
|
|
private List<Hero> characters2;
|
|
|
|
public void CombatStart(List<Hero> characters1, List<Hero> characters2)
|
|
{
|
|
this.characters1 = characters1;
|
|
this.characters2 = characters2;
|
|
Update().Wait();
|
|
}
|
|
|
|
async Task Update()
|
|
{
|
|
while (true)
|
|
{
|
|
await Task.Delay(100);
|
|
|
|
// 执行战斗逻辑
|
|
|
|
if (CheckIsDeath(characters1)) break;
|
|
if (CheckIsDeath(characters2)) break;
|
|
}
|
|
// 结束战斗逻辑
|
|
|
|
// 结束战斗
|
|
CombatEnd();
|
|
}
|
|
|
|
bool CheckIsDeath(List<Hero> characters)
|
|
{
|
|
foreach (var character in characters)
|
|
{
|
|
if (!character.IsDeath)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Attack()
|
|
{
|
|
foreach (var character in characters1)
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
public void CombatEnd()
|
|
{
|
|
}
|
|
}
|
|
} |