using UnityEditor; using UnityEngine; namespace ZEditor { public class TestCharacterEditor: EditorWindow { private string newName = "NewObjectName"; private int startNumber = 1; // 在菜单中添加一个选项以打开自定义窗口 [MenuItem("Tools/Rename Selected Objects")] public static void ShowWindow() { // 获取或创建窗口实例 GetWindow("Rename Selected Objects"); } private void OnGUI() { // 显示一个文本框,用于输入新的名称 newName = EditorGUILayout.TextField("New Name", newName); // 显示一个整数输入框,用于设置起始编号 startNumber = EditorGUILayout.IntField("Start Number", startNumber); if (GUILayout.Button("Rename Selected")) { // 调用重命名方法 RenameSelectedObjects(); } } private void RenameSelectedObjects() { // 获取当前选中的所有游戏对象 GameObject[] selectedObjects = Selection.gameObjects; int currentNumber = startNumber; foreach (GameObject obj in selectedObjects) { // 按照设定的规则生成新名称 obj.name = $"{newName}_{currentNumber}"; currentNumber++; } } } }