using System; using UnityEngine; namespace DefaultNamespace { public interface IGridCell { public int X { get; } public int Y { get; } public bool IsOccupied { get; } } public class GridCell : IGridCell { private int _x; private int _y; private bool _isOccupied; private Vector2 _position; public int X => _x; public int Y => _y; public Vector2 Position => _position; public bool IsOccupied => _isOccupied; public GridCell(int x, int y) { _x = x; _y = y; _isOccupied = false; _position = new Vector2(_x, _y); Draw(); } void Draw() { } public void Enter() { _isOccupied = true; } public void Exit() { _isOccupied = false; } } }