using System.Collections.Generic; namespace Backpack { public class Backpack : IBackpack { private List _items = new(); public IReadOnlyList Items => _items; public void PutItem(BackpackItem item) { var it = _items.Find(a => a.Equals(item)); if (it != null) { var count = it.AddCount(item.Count); _items.Add(new BackpackItem(item.Id, item.Name, item.Description, item.ItemType, count, item.MaxCount)); return; } _items.Add(new BackpackItem(item.Id, item.Name, item.Description, item.ItemType, item.Count, item.MaxCount)); } public void TakeItem(BackpackItem item, int count) { var it = _items.Find(a => a.Id == item.Id); if (it != null) { _items.Remove(new BackpackItem(item.Id, item.Name, item.Description, item.ItemType, count, item.MaxCount)); return; } } public BackpackItem GetItem(string name) { throw new System.NotImplementedException(); } public bool ChangePosition(BackpackItem item1, BackpackItem item2) { throw new System.NotImplementedException(); } public void DuiDie() { throw new System.NotImplementedException(); } } }