using UnityEngine; using UnityEngine.UI; namespace BeiBao.View { public class BeiBaoItem : MonoBehaviour { public Text NameText; public Text CountText; InventorySlot inventorySlot; public void Refresh(InventorySlot slot) { inventorySlot = slot; if (!inventorySlot.IsEmpty) { NameText.text = inventorySlot.Item.ItemName; CountText.text = inventorySlot.Item.Quantity.ToString(); } else { NameText.text = ""; CountText.text = ""; } } } }