add:开始制作六边形地图

master
zxl 2025-02-10 17:55:21 +08:00
parent 91648369d3
commit a4a3101ec2
9 changed files with 554 additions and 0 deletions

467
Assets/Scenes/HexGrid.unity Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HexCell : MonoBehaviour
{
}

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using UnityEngine;
public class HexGrid : MonoBehaviour
{
public int width = 6;
public int height = 6;
public HexCell cellPrefab;
HexCell[] cells;
void Awake () {
cells = new HexCell[height * width];
for (int z = 0, i = 0; z < height; z++) {
for (int x = 0; x < width; x++) {
CreateCell(x, z, i++);
}
}
}
void CreateCell (int x, int z, int i) {
Vector3 position;
position.x = x * 10f;
position.y = 0f;
position.z = z * 10f;
HexCell cell = cells[i] = Instantiate<HexCell>(cellPrefab);
cell.transform.SetParent(transform, false);
cell.transform.localPosition = position;
}
}

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using UnityEngine;
public class HexMetrics
{
public const float outerRadius = 10f;
public const float innerRadius = outerRadius * 0.866025404f;
public static Vector3[] corners =
{
new Vector3(0f, 0f, outerRadius),
new Vector3(innerRadius, 0f, 0.5f * outerRadius),
new Vector3(innerRadius, 0f, -0.5f * outerRadius),
new Vector3(0f, 0f, -outerRadius),
new Vector3(-innerRadius, 0f, -0.5f * outerRadius),
new Vector3(-innerRadius, 0f, 0.5f * outerRadius)
};
}

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