diff --git a/Assets/Scripts/Buff.meta b/Assets/Scripts/Buff.meta
new file mode 100644
index 0000000..28614ca
--- /dev/null
+++ b/Assets/Scripts/Buff.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: b2b24013a50f4b40a164996d624dc0c7
+timeCreated: 1739349795
\ No newline at end of file
diff --git a/Assets/Scripts/Buff/Buff.cs b/Assets/Scripts/Buff/Buff.cs
new file mode 100644
index 0000000..e1e0449
--- /dev/null
+++ b/Assets/Scripts/Buff/Buff.cs
@@ -0,0 +1,43 @@
+
+using UnityEngine;
+
+namespace Game
+{
+ public abstract class Buff
+ {
+ // 血量、蓝量、攻击力、防御力、攻击速度、回蓝速度、回血速度、
+ public string BuffName;
+ public float BuffDuration; // Buff 持续时间(秒)
+ public float TimeRemaining; // 剩余时间
+ public Character ApplyCharacter;
+
+ protected Buff(string buffName, float buffDuration)
+ {
+ BuffName = buffName;
+ BuffDuration = buffDuration;
+ }
+
+ // Buff 更新,减少剩余时间
+ public void Update(float deltaTime)
+ {
+ TimeRemaining -= deltaTime;
+ if (TimeRemaining <= 0)
+ {
+ OnBuffExpire();
+ }
+ } // Buff 过期时调用
+
+ protected virtual void OnBuffExpire()
+ {
+ Debug.Log($"{BuffName} expired!");
+ }
+
+ // Buff 应用效果
+ public abstract void ApplyEffect(Character character);
+
+ // Buff 移除效果
+ public abstract void RemoveEffect(Character character);
+ }
+
+
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Buff/Buff.cs.meta b/Assets/Scripts/Buff/Buff.cs.meta
new file mode 100644
index 0000000..be64110
--- /dev/null
+++ b/Assets/Scripts/Buff/Buff.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8d22c7eb21d24e93bc65a3c9c056e41b
+timeCreated: 1739351664
\ No newline at end of file
diff --git a/Assets/Scripts/Character.meta b/Assets/Scripts/Character.meta
new file mode 100644
index 0000000..5bf165c
--- /dev/null
+++ b/Assets/Scripts/Character.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: a2b2459c45520e34b8e78302dfab3e68
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Character/ICharacter.cs b/Assets/Scripts/Character/ICharacter.cs
new file mode 100644
index 0000000..74ca6f4
--- /dev/null
+++ b/Assets/Scripts/Character/ICharacter.cs
@@ -0,0 +1,12 @@
+namespace Game
+{
+ public interface ICharacter
+ {
+
+ }
+
+ public class Character : ICharacter
+ {
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Character/ICharacter.cs.meta b/Assets/Scripts/Character/ICharacter.cs.meta
new file mode 100644
index 0000000..8755c60
--- /dev/null
+++ b/Assets/Scripts/Character/ICharacter.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8d1a909b724440269892ef788c3d897d
+timeCreated: 1739345661
\ No newline at end of file
diff --git a/Assets/Scripts/Config.meta b/Assets/Scripts/Config.meta
new file mode 100644
index 0000000..7e75196
--- /dev/null
+++ b/Assets/Scripts/Config.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 1e01ba4f1da043b3a8b63a01ede13114
+timeCreated: 1739341587
\ No newline at end of file
diff --git a/Assets/Scripts/Config/BuffConfig.cs b/Assets/Scripts/Config/BuffConfig.cs
new file mode 100644
index 0000000..9e5803a
--- /dev/null
+++ b/Assets/Scripts/Config/BuffConfig.cs
@@ -0,0 +1,54 @@
+namespace Game
+{
+ public enum BuffType
+ {
+ Buff,
+ DeBuff,
+ // None,
+ // 加血,
+ // 加蓝,
+ // 加攻击力,
+ // 加防御力,
+ // 加攻击速度,
+ // 加回蓝速度,
+ // 加回血速度,
+ }
+
+ public class BuffConfig
+ {
+ ///
+ /// Buff ID
+ ///
+ public int BuffId;
+
+ ///
+ /// Buff名字
+ ///
+ public string BuffName;
+
+ ///
+ /// Buff类型
+ ///
+ public BuffType BuffType;
+
+ ///
+ /// 持续时间
+ ///
+ public float Duration;
+
+ ///
+ /// 每次Tick造成5点伤害
+ ///
+ public float DamagePerTick = 5;
+
+ ///
+ /// 每1秒Tick一次
+ ///
+ public float TickInterval = 1;
+
+ ///
+ /// 最大层数
+ ///
+ public int MaxLayerNumber = 1;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Config/BuffConfig.cs.meta b/Assets/Scripts/Config/BuffConfig.cs.meta
new file mode 100644
index 0000000..909c8e8
--- /dev/null
+++ b/Assets/Scripts/Config/BuffConfig.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 275425062831452b84de25faf1677ee7
+timeCreated: 1739351951
\ No newline at end of file
diff --git a/Assets/Scripts/Config/CharacterConfig.cs b/Assets/Scripts/Config/CharacterConfig.cs
new file mode 100644
index 0000000..3e3086a
--- /dev/null
+++ b/Assets/Scripts/Config/CharacterConfig.cs
@@ -0,0 +1,90 @@
+using UnityEngine;
+
+namespace Game
+{
+ ///
+ /// 角色配置
+ ///
+ public class CharacterConfig
+ {
+ ///
+ /// 角色ID
+ ///
+ public int ID;
+
+ ///
+ /// 名字
+ ///
+ public string Name;
+
+ ///
+ /// 描述
+ ///
+ public string Description;
+
+ ///
+ /// 稀有度
+ ///
+ public int Rarity;
+
+ ///
+ /// 星级
+ ///
+ public int StarLevel;
+
+ ///
+ /// 最大等级,目前最大为3级
+ ///
+ public int MaxLevel;
+
+ ///
+ /// 血量
+ ///
+ public int Hp;
+
+ ///
+ /// 最大血量
+ ///
+ public int MaxHp;
+
+ ///
+ /// 蓝量
+ ///
+ public int Mp;
+
+ ///
+ /// 最大蓝量
+ ///
+ public int MaxMp;
+
+ ///
+ /// 攻击力
+ ///
+ public float Attack;
+
+ ///
+ /// 防御力
+ ///
+ public float Defense;
+
+ ///
+ /// 移动速度
+ ///
+ public float MoveSpeed;
+
+ ///
+ /// 攻击速度
+ ///
+ public float AttackSpeed;
+
+ ///
+ /// 回蓝速度
+ ///
+ public float BluingBackSpeed;
+
+ ///
+ /// 回血速度
+ ///
+ public float RevitalizeSpeed;
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Config/CharacterConfig.cs.meta b/Assets/Scripts/Config/CharacterConfig.cs.meta
new file mode 100644
index 0000000..eb6bf33
--- /dev/null
+++ b/Assets/Scripts/Config/CharacterConfig.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 4397ae39049342d9a96af9a35f4ba466
+timeCreated: 1739340665
\ No newline at end of file
diff --git a/Assets/Scripts/Config/EquipmentConfig.cs b/Assets/Scripts/Config/EquipmentConfig.cs
new file mode 100644
index 0000000..5af14c7
--- /dev/null
+++ b/Assets/Scripts/Config/EquipmentConfig.cs
@@ -0,0 +1,68 @@
+using System.Collections.Generic;
+
+namespace Game
+{
+ ///
+ /// 装备配置
+ ///
+ public class EquipmentConfig
+ {
+ ///
+ /// ID
+ ///
+ public int ID;
+
+ ///
+ /// 名字
+ ///
+ public string Name;
+
+ ///
+ /// 描述
+ ///
+ public string Description;
+
+ ///
+ /// 血量
+ ///
+ public int Hp;
+
+ ///
+ /// 蓝量
+ ///
+ public int Mp;
+
+ ///
+ /// 攻击力
+ ///
+ public float Attack;
+
+ ///
+ /// 防御力
+ ///
+ public float Defense;
+
+ ///
+ /// 移动速度
+ ///
+ public float MoveSpeed;
+
+ ///
+ /// 攻击速度
+ ///
+ public float AttackSpeed;
+
+ ///
+ /// 回蓝速度
+ ///
+ public float BluingBackSpeed;
+
+ ///
+ /// 回血速度
+ ///
+ public float RevitalizeSpeed;
+
+ public List Buffs;
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Config/EquipmentConfig.cs.meta b/Assets/Scripts/Config/EquipmentConfig.cs.meta
new file mode 100644
index 0000000..dd9fa36
--- /dev/null
+++ b/Assets/Scripts/Config/EquipmentConfig.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 47a7d9b0ed9e47da9853f87dab16a22d
+timeCreated: 1739341647
\ No newline at end of file
diff --git a/Assets/Scripts/Equipment.meta b/Assets/Scripts/Equipment.meta
new file mode 100644
index 0000000..ea4cb7f
--- /dev/null
+++ b/Assets/Scripts/Equipment.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 3ab4297d58314734b5b7c065c6389429
+timeCreated: 1739341138
\ No newline at end of file
diff --git a/Assets/Scripts/Equipment/IEquipment.cs b/Assets/Scripts/Equipment/IEquipment.cs
new file mode 100644
index 0000000..efaad2d
--- /dev/null
+++ b/Assets/Scripts/Equipment/IEquipment.cs
@@ -0,0 +1,23 @@
+
+
+namespace Game
+{
+ public interface IEquipment
+ {
+ public EquipmentConfig Config { get; }
+ }
+
+ public class Equipment: IEquipment
+ {
+ private readonly EquipmentConfig _config;
+
+ public EquipmentConfig Config => _config;
+
+ public Equipment(EquipmentConfig config)
+ {
+ _config = config;
+ }
+
+
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/Equipment/IEquipment.cs.meta b/Assets/Scripts/Equipment/IEquipment.cs.meta
new file mode 100644
index 0000000..e03e108
--- /dev/null
+++ b/Assets/Scripts/Equipment/IEquipment.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9d49492e3d874d77bcfd8d0c6f8c9cdf
+timeCreated: 1739341157
\ No newline at end of file
diff --git a/Assets/Scripts/Grid/GridCellView.cs b/Assets/Scripts/Grid/GridCellView.cs
index 9b84bce..60ca083 100644
--- a/Assets/Scripts/Grid/GridCellView.cs
+++ b/Assets/Scripts/Grid/GridCellView.cs
@@ -1,7 +1,7 @@
using UnityEditor;
using UnityEngine;
-namespace DefaultNamespace
+namespace Game
{
public class GridCellView : MonoBehaviour
{
diff --git a/Assets/Scripts/Grid/GridManager.cs b/Assets/Scripts/Grid/GridManager.cs
index 826cf2f..09c4fb4 100644
--- a/Assets/Scripts/Grid/GridManager.cs
+++ b/Assets/Scripts/Grid/GridManager.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
-namespace DefaultNamespace
+namespace Game
{
public interface IGridManager
{
diff --git a/Assets/Scripts/Grid/IGrid.cs b/Assets/Scripts/Grid/IGrid.cs
index 6ddd876..e195692 100644
--- a/Assets/Scripts/Grid/IGrid.cs
+++ b/Assets/Scripts/Grid/IGrid.cs
@@ -1,7 +1,7 @@
using System;
using UnityEngine;
-namespace DefaultNamespace
+namespace Game
{
public interface IGridCell
{