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@ -3,6 +3,10 @@ using UnityEngine;
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namespace DefaultNamespace
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namespace DefaultNamespace
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{
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[SerializeField] private int xCount;
|
||||||
|
|
|
@ -47,8 +47,4 @@ namespace DefaultNamespace
|
||||||
_isOccupied = false;
|
_isOccupied = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public interface IGridManager
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
}
|
|
@ -4,11 +4,29 @@ using Random = UnityEngine.Random;
|
||||||
|
|
||||||
public class HexGrid : MonoBehaviour
|
public class HexGrid : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 格子宽度
|
||||||
|
/// </summary>
|
||||||
public int width = 6;
|
public int width = 6;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 格子高度
|
||||||
|
/// </summary>
|
||||||
public int height = 6;
|
public int height = 6;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 格子实例预制体(用于实际角色放入交互,也有可能会删掉改用判断位置的方式处理交互)
|
||||||
|
/// </summary>
|
||||||
public HexCell cellPrefab;
|
public HexCell cellPrefab;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 六边形渲染mesh
|
||||||
|
/// </summary>
|
||||||
HexMesh hexMesh;
|
HexMesh hexMesh;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 格子存储
|
||||||
|
/// </summary>
|
||||||
HexCell[] cells;
|
HexCell[] cells;
|
||||||
|
|
||||||
public Color defaultColor = Color.white;
|
public Color defaultColor = Color.white;
|
||||||
|
@ -30,9 +48,16 @@ public class HexGrid : MonoBehaviour
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
// 渲染mesh
|
||||||
hexMesh.Triangulate(cells);
|
hexMesh.Triangulate(cells);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 创建格子以及实例
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="x"></param>
|
||||||
|
/// <param name="z"></param>
|
||||||
|
/// <param name="i"></param>
|
||||||
void CreateCell(int x, int z, int i)
|
void CreateCell(int x, int z, int i)
|
||||||
{
|
{
|
||||||
Vector3 position;
|
Vector3 position;
|
||||||
|
@ -45,19 +70,36 @@ public class HexGrid : MonoBehaviour
|
||||||
cell.transform.localPosition = position;
|
cell.transform.localPosition = position;
|
||||||
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
|
cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
|
||||||
cell.color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f), 1);
|
cell.color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f), 1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
TouchCell(Input.mousePosition);
|
HandleInput();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 射线检测拿到射线点,然后传递给TouchCell进行实际位置判断
|
||||||
|
/// </summary>
|
||||||
|
void HandleInput()
|
||||||
|
{
|
||||||
|
Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
RaycastHit hit;
|
||||||
|
if (Physics.Raycast(inputRay, out hit))
|
||||||
|
{
|
||||||
|
TouchCell(hit.point);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 判断点击的哪个格子
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
public void TouchCell(Vector3 position)
|
public void TouchCell(Vector3 position)
|
||||||
{
|
{
|
||||||
|
// 将 position 从世界空间变换到本地空间
|
||||||
position = transform.InverseTransformPoint(position);
|
position = transform.InverseTransformPoint(position);
|
||||||
HexCoordinates coordinates = HexCoordinates.FromPosition(position);
|
HexCoordinates coordinates = HexCoordinates.FromPosition(position);
|
||||||
int index = coordinates.X + coordinates.Z * width + coordinates.Z / 2;
|
int index = coordinates.X + coordinates.Z * width + coordinates.Z / 2;
|
||||||
|
|
|
@ -8,9 +8,11 @@ public class HexMesh : MonoBehaviour
|
||||||
List<Vector3> vertices;
|
List<Vector3> vertices;
|
||||||
List<int> triangles;
|
List<int> triangles;
|
||||||
List<Color> colors;
|
List<Color> colors;
|
||||||
|
MeshCollider meshCollider;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
meshCollider = gameObject.AddComponent<MeshCollider>();
|
||||||
GetComponent<MeshFilter>().mesh = hexMesh = new Mesh();
|
GetComponent<MeshFilter>().mesh = hexMesh = new Mesh();
|
||||||
hexMesh.name = "Hex Mesh";
|
hexMesh.name = "Hex Mesh";
|
||||||
vertices = new List<Vector3>();
|
vertices = new List<Vector3>();
|
||||||
|
@ -33,6 +35,7 @@ public class HexMesh : MonoBehaviour
|
||||||
hexMesh.colors = colors.ToArray();
|
hexMesh.colors = colors.ToArray();
|
||||||
hexMesh.triangles = triangles.ToArray();
|
hexMesh.triangles = triangles.ToArray();
|
||||||
hexMesh.RecalculateNormals();
|
hexMesh.RecalculateNormals();
|
||||||
|
meshCollider.sharedMesh = hexMesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AddTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
|
void AddTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMathf_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fccb96497f2344006816d6130a29c3fcb15a200_003F4c_003F5e0dff87_003FMathf_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMathf_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fccb96497f2344006816d6130a29c3fcb15a200_003F4c_003F5e0dff87_003FMathf_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATransform_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fccb96497f2344006816d6130a29c3fcb15a200_003Fed_003F87cd6b0f_003FTransform_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AValueType_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5a41d6b7189842eca409fd0b1c3e3dcf17bf78_003F9d_003F78553c81_003FValueType_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AValueType_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5a41d6b7189842eca409fd0b1c3e3dcf17bf78_003F9d_003F78553c81_003FValueType_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
Loading…
Reference in New Issue