添加注释内容
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a965a36598
commit
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@ -3,6 +3,10 @@ using UnityEngine;
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namespace DefaultNamespace
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{
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public interface IGridManager
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{
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}
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public class GridManager : MonoBehaviour, IGridManager
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{
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[SerializeField] private int xCount;
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@ -47,8 +47,4 @@ namespace DefaultNamespace
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_isOccupied = false;
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}
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}
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public interface IGridManager
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{
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}
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}
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@ -4,11 +4,29 @@ using Random = UnityEngine.Random;
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public class HexGrid : MonoBehaviour
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{
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/// <summary>
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/// 格子宽度
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/// </summary>
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public int width = 6;
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/// <summary>
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/// 格子高度
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/// </summary>
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public int height = 6;
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/// <summary>
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/// 格子实例预制体(用于实际角色放入交互,也有可能会删掉改用判断位置的方式处理交互)
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/// </summary>
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public HexCell cellPrefab;
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/// <summary>
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/// 六边形渲染mesh
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/// </summary>
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HexMesh hexMesh;
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/// <summary>
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/// 格子存储
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/// </summary>
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HexCell[] cells;
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public Color defaultColor = Color.white;
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@ -30,34 +48,58 @@ public class HexGrid : MonoBehaviour
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private void Start()
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{
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// 渲染mesh
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hexMesh.Triangulate(cells);
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}
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/// <summary>
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/// 创建格子以及实例
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/// </summary>
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/// <param name="x"></param>
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/// <param name="z"></param>
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/// <param name="i"></param>
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void CreateCell(int x, int z, int i)
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{
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Vector3 position;
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position.x = (x + z * 0.5f - z / 2) * (HexMetrics.innerRadius * 2f);
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position.y = 0f;
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position.z = HexMetrics.offset * z;
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position.z = HexMetrics.offset * z;
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HexCell cell = cells[i] = Instantiate<HexCell>(cellPrefab);
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cell.transform.SetParent(transform, false);
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cell.transform.localPosition = position;
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cell.coordinates = HexCoordinates.FromOffsetCoordinates(x, z);
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cell.color = new Color(Random.Range(0,1f), Random.Range(0,1f), Random.Range(0,1f), 1);
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cell.color = new Color(Random.Range(0, 1f), Random.Range(0, 1f), Random.Range(0, 1f), 1);
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}
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private void Update()
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{
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if (Input.GetMouseButtonDown(0))
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{
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TouchCell(Input.mousePosition);
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HandleInput();
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}
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}
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/// <summary>
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/// 射线检测拿到射线点,然后传递给TouchCell进行实际位置判断
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/// </summary>
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void HandleInput()
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{
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Ray inputRay = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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if (Physics.Raycast(inputRay, out hit))
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{
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TouchCell(hit.point);
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}
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}
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/// <summary>
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/// 判断点击的哪个格子
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/// </summary>
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/// <param name="position"></param>
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public void TouchCell(Vector3 position)
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{
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// 将 position 从世界空间变换到本地空间
|
||||
position = transform.InverseTransformPoint(position);
|
||||
HexCoordinates coordinates = HexCoordinates.FromPosition(position);
|
||||
int index = coordinates.X + coordinates.Z * width + coordinates.Z / 2;
|
||||
|
|
|
@ -8,9 +8,11 @@ public class HexMesh : MonoBehaviour
|
|||
List<Vector3> vertices;
|
||||
List<int> triangles;
|
||||
List<Color> colors;
|
||||
MeshCollider meshCollider;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
meshCollider = gameObject.AddComponent<MeshCollider>();
|
||||
GetComponent<MeshFilter>().mesh = hexMesh = new Mesh();
|
||||
hexMesh.name = "Hex Mesh";
|
||||
vertices = new List<Vector3>();
|
||||
|
@ -33,6 +35,7 @@ public class HexMesh : MonoBehaviour
|
|||
hexMesh.colors = colors.ToArray();
|
||||
hexMesh.triangles = triangles.ToArray();
|
||||
hexMesh.RecalculateNormals();
|
||||
meshCollider.sharedMesh = hexMesh;
|
||||
}
|
||||
|
||||
void AddTriangle(Vector3 v1, Vector3 v2, Vector3 v3)
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AMathf_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fccb96497f2344006816d6130a29c3fcb15a200_003F4c_003F5e0dff87_003FMathf_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ATransform_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fccb96497f2344006816d6130a29c3fcb15a200_003Fed_003F87cd6b0f_003FTransform_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AValueType_002Ecs_002Fl_003AC_0021_003FUsers_003FAdministrator_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003F5a41d6b7189842eca409fd0b1c3e3dcf17bf78_003F9d_003F78553c81_003FValueType_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
Loading…
Reference in New Issue