完善背包系统,已验证无问题

master
zxl 2025-02-13 10:24:05 +08:00
parent 7eace863c7
commit 3f5a11e290
8 changed files with 2557 additions and 20 deletions

File diff suppressed because it is too large Load Diff

View File

@ -26,14 +26,14 @@ namespace BeiBao
Item manaPotion = new Item("Mana Potion", 2, 5);
// 添加物品到背包
inventory.AddItem(healthPotion, 15); // 添加 15 个 Health Potion
inventory.AddItem(manaPotion, 7); // 添加 7 个 Mana Potion
inventory.AddItem(healthPotion, 15, out var count); // 添加 15 个 Health Potion
inventory.AddItem(manaPotion, 7, out var count1); // 添加 7 个 Mana Potion
}
if (Input.GetKeyDown(KeyCode.D))
{
// 从背包中取出物品
inventory.RemoveItem(1, 5);
inventory.RemoveItem(1, 5, out var count);
Debug.Log("取出 5 个 Health Potion");
}

View File

@ -17,6 +17,10 @@ namespace BeiBao
private List<InventorySlot> slots;
public IReadOnlyList<InventorySlot> Slots => slots;
public Action<IReadOnlyList<InventorySlot>> RefreshInventorySlot;
public Inventory(int slotCount)
{
_slotCount = slotCount;
@ -28,7 +32,7 @@ namespace BeiBao
}
// 向背包中添加物品
public bool AddItem(Item item, int quantity)
public bool AddItem(Item item, int quantity, out int restCount)
{
int remainingQuantity = quantity;
int tmpQuantity = quantity;
@ -37,29 +41,32 @@ namespace BeiBao
{
if (remainingQuantity == 0) break;
var tmpItem = new Item(item.ItemName, item.ItemID, item.MaxStack);
if (slot.IsEmpty)
{
var tmpItem = new Item(item.ItemName, item.ItemID, item.MaxStack);
// 如果格子为空,直接放入物品
remainingQuantity = tmpItem.CheckAddQuantity(remainingQuantity);
slot.AddItem(tmpItem, tmpQuantity - remainingQuantity);
}
else if (slot.Item.ItemID == tmpItem.ItemID && slot.Item.Quantity < slot.Item.MaxStack)
else if (slot.Item.ItemID == item.ItemID && slot.Item.Quantity < slot.Item.MaxStack)
{
// 如果格子内物品与新物品相同,并且未满堆叠,堆叠物品
remainingQuantity = slot.Item.CheckAddQuantity(remainingQuantity);
slot.Item.AddQuantity(tmpQuantity - remainingQuantity);
}
tmpQuantity = remainingQuantity;
}
Debug.Log($"向背包中添加{item.ItemName} 数量为:{quantity}");
RefreshInventorySlot?.Invoke(Slots);
restCount = remainingQuantity;
return remainingQuantity == 0;
}
// 从背包中取出物品
public bool RemoveItem(int itemID, int quantity)
public bool RemoveItem(int itemID, int quantity, out int restCount)
{
int remainingQuantity = quantity;
int tmpQuantity = quantity;
@ -78,6 +85,8 @@ namespace BeiBao
}
Debug.Log($"向背包中取出物品id{itemID} 数量为:{quantity}");
RefreshInventorySlot?.Invoke(Slots);
restCount = remainingQuantity;
return remainingQuantity == 0;
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 783ae3de0c1a4fb5a05e42cb5c5cc12a
timeCreated: 1739409274

View File

@ -0,0 +1,28 @@
using UnityEngine;
using UnityEngine.UI;
namespace BeiBao.View
{
public class BeiBaoItem : MonoBehaviour
{
public Text NameText;
public Text CountText;
InventorySlot inventorySlot;
public void Refresh(InventorySlot slot)
{
inventorySlot = slot;
if (!inventorySlot.IsEmpty)
{
NameText.text = inventorySlot.Item.ItemName;
CountText.text = inventorySlot.Item.Quantity.ToString();
}
else
{
NameText.text = "";
CountText.text = "";
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 35befefca49d4db38a8c0f9c03e50c09
timeCreated: 1739411115

View File

@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BeiBao.View
{
public class BeiBaoView : MonoBehaviour
{
public TMP_InputField nameText;
public TMP_InputField idText;
public TMP_InputField countText;
public Button Add;
public GameObject itemPfb;
Inventory inventory;
List<BeiBaoItem> items = new List<BeiBaoItem>();
private void Awake()
{
inventory = new Inventory(5);
for (var i = 0; i < inventory.SlotCount; i++)
{
var instantiate = GameObject.Instantiate(itemPfb, itemPfb.transform.parent);
instantiate.gameObject.SetActive(true);
var beiBaoItem = instantiate.GetComponent<BeiBaoItem>();
beiBaoItem.Refresh(inventory.Slots[i]);
items.Add(beiBaoItem);
}
inventory.RefreshInventorySlot += Refresh;
Add.onClick.AddListener(ClickAdd);
}
private void ClickAdd()
{
var count = int.Parse(countText.text);
var id = int.Parse(idText.text);
if (count > 0)
{
// 创建物品
Item healthPotion = new Item(nameText.text, id, 99);
// 添加物品到背包
var b = inventory.AddItem(healthPotion, count, out var restCount);
if (!b)
{
Debug.Log($"添加失败!还有 {restCount} 个 {healthPotion.ItemName} 未添加,背包没位置放了,放不了一点");
}
}
else if (count < 0)
{
var b = inventory.RemoveItem(id, Mathf.Abs(count),out var restCount);
if (!b)
{
Debug.Log($"取出失败!还有 {restCount} 个 {id} 未取出,背包没有东西了,取不了一点");
}
}
}
void Refresh(IReadOnlyList<InventorySlot> slot)
{
for (var i = 0; i < slot.Count; i++)
{
items[i].Refresh(slot[i]);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 66f950345dea479694e2bd2cc08f1f94
timeCreated: 1739409306