JinChanChan/Assets/Scripts/Game/Config/EquipmentConfigObject.cs

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using Sirenix.OdinInspector;
using UnityEngine;
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using UnityEngine.Serialization;
namespace Game
{
public class EquipmentConfigObject : ScriptableObject
{
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[LabelText("基本信息")] public EquipmentConfig config;
}
}