JinChanChan/Assets/Scripts/Game/Config/CharacterConfigObject.cs

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2025-02-17 18:00:01 +08:00
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game
{
public class CharacterConfigObject : ScriptableObject
{
[LabelText("基本信息")] public CharacterConfig config;
}
}