JinChanChan/Assets/Scripts/Game/Config/BuffConfigObject.cs

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2025-02-17 18:00:01 +08:00
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game
{
public class BuffConfigObject : ScriptableObject
{
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[LabelText("基本信息")] public BuffConfig config = new BuffConfig();
}
}