JinChanChan/Assets/Scripts/Config/EquipmentConfig.cs

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using System.Collections.Generic;
namespace Game
{
/// <summary>
/// 装备配置
/// </summary>
public class EquipmentConfig
{
/// <summary>
/// ID
/// </summary>
public int ID;
/// <summary>
/// 名字
/// </summary>
public string Name;
/// <summary>
/// 描述
/// </summary>
public string Description;
/// <summary>
/// 血量
/// </summary>
public int Hp;
/// <summary>
/// 蓝量
/// </summary>
public int Mp;
/// <summary>
/// 攻击力
/// </summary>
public float Attack;
/// <summary>
/// 防御力
/// </summary>
public float Defense;
/// <summary>
/// 移动速度
/// </summary>
public float MoveSpeed;
/// <summary>
/// 攻击速度
/// </summary>
public float AttackSpeed;
/// <summary>
/// 回蓝速度
/// </summary>
public float BluingBackSpeed;
/// <summary>
/// 回血速度
/// </summary>
public float RevitalizeSpeed;
public List<Buff> Buffs;
}
}