58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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namespace ZC
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{
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/// <summary>
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/// 动画辅助类
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/// </summary>
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public static class AnimatorHelper
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{
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/// <summary>
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/// 动画播放结束后执行方法
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/// </summary>
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/// <param name="animator">状态机</param>
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/// <param name="action">播放完毕执行的方法</param>
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/// <returns></returns>
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public static IEnumerator AnimatorOver(this Animator animator, Action action)
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{
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yield return new WaitForFixedUpdate(); //需要延时一帧,否则获取到的动画片段还没开始播放,就可能被判断为已经播放完成了
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yield return new WaitUntil(() => animator.PlayIsOver());
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action?.Invoke();
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}
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/// <summary>
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/// 根据名字播放对应动画片段,并在动画播放结束后执行指定方法
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/// </summary>
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/// <param name="animator">状态机</param>
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/// <param name="animatorClipName">播放的动画名字</param>
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/// <param name="action">播放完毕执行的方法</param>
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/// <returns></returns>
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public static IEnumerator AnimatorOver(this Animator animator, string animatorClipName, Action action)
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{
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animator.Play(animatorClipName);
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//yield return new WaitForFixedUpdate();//需要延时一帧,否则获取到的动画片段还没开始播放,就可能被判断为已经播放完成了(可能需要)
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yield return new WaitUntil(() => animator.PlayIsOver());
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Debug.Log(PlayIsOver(animator));
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action?.Invoke();
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}
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/// <summary>
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/// 判断动画是否播放完毕
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/// </summary>
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/// <param name="animator">状态机</param>
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/// <returns></returns>
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public static bool PlayIsOver(this Animator animator)
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{
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var info = animator.GetCurrentAnimatorStateInfo(0);
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if (info.normalizedTime >= 1.0f)
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{
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return true;
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}
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return false;
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}
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}
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} |