HAARFTE/Assets/Plugins/HighlightPlus/Scripts/HighlightEffectOccluderMana...

93 lines
3.6 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace HighlightPlus {
public partial class HighlightEffect : MonoBehaviour {
static List<HighlightSeeThroughOccluder> occluders = new List<HighlightSeeThroughOccluder>();
static Dictionary<Camera, int> occludersFrameCount = new Dictionary<Camera, int>();
static CommandBuffer cbOccluder;
static Material fxMatOccluder;
bool cancelSeeThroughThisFrame;
public static void RegisterOccluder(HighlightSeeThroughOccluder occluder) {
if (!occluders.Contains(occluder)) {
occluders.Add(occluder);
}
}
public static void UnregisterOccluder(HighlightSeeThroughOccluder occluder) {
if (occluders.Contains(occluder)) {
occluders.Remove(occluder);
}
}
public void RenderOccluders(Camera cam) {
int occludersCount = occluders.Count;
if (occludersCount == 0) return;
int lastFrameCount;
occludersFrameCount.TryGetValue(cam, out lastFrameCount);
int currentFrameCount = Time.frameCount;
if (currentFrameCount == lastFrameCount) return;
occludersFrameCount[cam] = currentFrameCount;
if (cbOccluder == null) {
cbOccluder = new CommandBuffer();
cbOccluder.name = "Occluder";
}
if (fxMatOccluder == null) {
InitMaterial(ref fxMatOccluder, "HighlightPlus/Geometry/SeeThroughOccluder");
if (fxMatOccluder == null) return;
}
Vector3 camPos = cam.transform.position;
cbOccluder.Clear();
for (int k = 0; k < occludersCount; k++) {
HighlightSeeThroughOccluder occluder = occluders[k];
if (occluder == null || !occluder.isActiveAndEnabled) continue;
if (occluder.detectionMethod == DetectionMethod.Stencil) {
if (occluder.meshData == null || occluder.meshData.Length == 0) continue;
// Per renderer
for (int m = 0; m < occluder.meshData.Length; m++) {
// Per submesh
Renderer renderer = occluder.meshData[m].renderer;
if (renderer.isVisible) {
for (int s = 0; s < occluder.meshData[m].subMeshCount; s++) {
cbOccluder.DrawRenderer(renderer, fxMatOccluder, s);
}
}
}
} else {
if (rms.Length == 0 || rms[0].renderer == null) continue;
// Compute bounds
Bounds bounds = rms[0].renderer.bounds;
for (int r = 1; r < rms.Length; r++) {
if (rms[r].renderer != null) {
bounds.Encapsulate(rms[r].renderer.bounds);
}
}
Vector3 pos = bounds.center;
Vector3 offset = pos - camPos;
float maxDistance = Vector3.Distance(pos, camPos);
RaycastHit hit;
if (Physics.BoxCast(pos - offset, bounds.extents * 0.9f, offset.normalized, out hit, Quaternion.identity, maxDistance)) {
if (hit.collider.transform == occluder.transform) {
cancelSeeThroughThisFrame = true;
}
}
}
}
Graphics.ExecuteCommandBuffer(cbOccluder);
}
}
}