31 lines
863 B
C#
31 lines
863 B
C#
using Cysharp.Threading.Tasks;
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using UnityEngine;
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namespace ZC
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{
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public static class UniTaskHelper
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{
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public static async UniTask WaitFinish(string isFinish)
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{
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Debug.Log("000000000000000");
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while (isFinish == "none")
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{
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Debug.Log("111111111111111");
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await UniTask.Yield();
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}
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Debug.Log("22222222222222222");
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}
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public static async UniTask LoadingSceneAsync(string sceneName)
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{
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await UniTask.Delay(1000);
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// var ui = ZCGame.UIManager.ShowUI(UIType.LoadingUI);
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// var loadingUI = ui as LoadingUI;
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//
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// await ResourcesLocalComponent.Instance.LoadSceneAsync(sceneName, callback: loadingUI.UpdateSlider);
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// ZCGame.UIManager.HideUI(UIType.LoadingUI);
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}
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}
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} |