HAARFTE/Assets/Plugins/HighlightPlus/Demo/Scripts/SphereHighlightEventExample.cs

37 lines
702 B
C#

using UnityEngine;
using HighlightPlus;
namespace HighlightPlus.Demos {
public class SphereHighlightEventExample : MonoBehaviour {
HighlightEffect effect;
void Start() {
effect = GetComponent<HighlightEffect> ();
effect.OnObjectHighlightStart += ValidateHighlightObject;
}
bool ValidateHighlightObject(GameObject obj) {
// You can return false to cancel highlight on this object
return true;
}
void HighlightStart () {
Debug.Log ("Gold sphere highlighted!");
}
void HighlightEnd () {
Debug.Log ("Gold sphere not highlighted!");
}
void Update() {
if (Input.GetKeyDown (KeyCode.Space)) {
effect.OverlayOneShot (Color.blue, 0.4f);
}
}
}
}