23 lines
583 B
C#
23 lines
583 B
C#
using HighlightPlus;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace ZC
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{
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public static class HighLightHelper
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{
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public static void OpenHighlight(this GameObject self)
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{
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HighlightEffect effect;
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effect = self.GetOrAddComponent<HighlightEffect>();
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effect.highlighted = true;
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}
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public static void CloseHighlight(this GameObject self)
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{
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HighlightEffect effect;
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effect = self.GetComponent<HighlightEffect>();
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effect.highlighted = false;
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}
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}
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} |