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using System;
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namespace Unity.Loader
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{
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public class GlobalData
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{
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private DateTime _startTime;
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private DateTime _endTime;
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private TimeSpan _runTime => System.DateTime.Now - _startTime;
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public string runTimeStr => $"{_runTime:c}";
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private int _score;
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public int score => _score;
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}
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} |