HAARFTE/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs

252 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.AnswerUI)]
public class AnswerUI : UIBase
{
private Transform panel_Answer;
private TMP_Text txt_AnswerTitle;
private TMP_Text txt_TrueOption;
private TMP_Text txt_JXContent;
private TMP_Text txt_Label0;
private TMP_Text txt_Label1;
private TMP_Text txt_Label2;
private TMP_Text txt_Label3;
private Toggle tog_Option0;
private Toggle tog_Option1;
private Toggle tog_Option2;
private Toggle tog_Option3;
private Button btn_Last;
private Button btn_Submit;
private Button btn_Next;
//
private Transform panel_Result;
private TMP_Text txt_TrueCount;
private TMP_Text txt_ScoreCount;
private TMP_Text txt_FalseCount;
private Button btn_TryAgain;
private Button btn_Finish;
private QuestionBankData _bankData;
private int currentIndex = 0;
bool isSubmit = false; // 是否提交
Action callback;
public override void Init()
{
base.Init();
txt_AnswerTitle = GetValue<TMP_Text>("txt_AnswerTitle");
txt_TrueOption = GetValue<TMP_Text>("txt_TrueOption");
txt_JXContent = GetValue<TMP_Text>("txt_JXContent");
txt_Label0 = GetValue<TMP_Text>("txt_Label0");
txt_Label1 = GetValue<TMP_Text>("txt_Label1");
txt_Label2 = GetValue<TMP_Text>("txt_Label2");
txt_Label3 = GetValue<TMP_Text>("txt_Label3");
tog_Option0 = GetValue<Toggle>("tog_Option0");
tog_Option1 = GetValue<Toggle>("tog_Option1");
tog_Option2 = GetValue<Toggle>("tog_Option2");
tog_Option3 = GetValue<Toggle>("tog_Option3");
btn_Last = GetValue<Button>("btn_Last");
btn_Submit = GetValue<Button>("btn_Submit");
btn_Next = GetValue<Button>("btn_Next");
panel_Answer = GetValue<Transform>("panel_Answer");
panel_Result = GetValue<Transform>("panel_Result");
txt_TrueCount = GetValue<TMP_Text>("txt_TrueCount");
txt_ScoreCount = GetValue<TMP_Text>("txt_ScoreCount");
txt_FalseCount = GetValue<TMP_Text>("txt_FalseCount");
btn_TryAgain = GetValue<Button>("btn_TryAgain");
btn_Finish = GetValue<Button>("btn_Finish");
btn_Last.onClick.AddListener(ClickLastButton);
btn_Submit.onClick.AddListener(ClickSubmitButton);
btn_Next.onClick.AddListener(ClickNextButton);
btn_TryAgain.onClick.AddListener(ClickTryAgainButton);
btn_Finish.onClick.AddListener(ClickFinishButton);
tog_Option0.onValueChanged.AddListener(Option0_onValueChanged);
tog_Option1.onValueChanged.AddListener(Option1_onValueChanged);
tog_Option2.onValueChanged.AddListener(Option2_onValueChanged);
tog_Option3.onValueChanged.AddListener(Option3_onValueChanged);
// 读取题库
_bankData = ResourcesLocalComponent.Instance.LoadAssetSync<QuestionBankData>(AssetConst
.Assets_DemoGame_GameRes_Config_QuestionBank_asset);
ResetAnswer();
}
private void Option0_onValueChanged(bool arg0)
{
if (arg0)
currentChooseStr[currentIndex] = "A";
}
private void Option1_onValueChanged(bool arg0)
{
if (arg0)
currentChooseStr[currentIndex] = "B";
}
private void Option2_onValueChanged(bool arg0)
{
if (arg0)
currentChooseStr[currentIndex] = "C";
}
private void Option3_onValueChanged(bool arg0)
{
if (arg0)
currentChooseStr[currentIndex] = "D";
}
public override void Dispose()
{
base.Dispose();
btn_Last.onClick.RemoveListener(ClickLastButton);
btn_Submit.onClick.RemoveListener(ClickSubmitButton);
btn_Next.onClick.RemoveListener(ClickNextButton);
}
public override void Open()
{
base.Open();
isSubmit = false;
}
void CheckIsShowJX()
{
if (!txt_TrueOption.gameObject.activeSelf)
{
txt_TrueOption.gameObject.SetActive(true);
txt_JXContent.gameObject.SetActive(true);
}
else
{
if (currentIndex >= _bankData.AnswerDatas.Count - 1)
return;
currentIndex++;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
}
private void ClickNextButton()
{
CheckIsShowJX();
}
private void ClickSubmitButton()
{
isSubmit = true;
ShowResult();
}
private void ClickLastButton()
{
currentIndex--;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
// 当前选择结果
private string[] currentChooseStr;
public void SetQuestionBankData(QuestionBankData bankData)
{
this._bankData = bankData;
ResetAnswer();
}
private void SetUIContent(AnswerData data)
{
currentIndex = data.index;
txt_AnswerTitle.text = data.title;
txt_Label0.text = data.options[0].content;
txt_Label1.text = data.options[1].content;
txt_Label2.text = data.options[2].content;
txt_Label3.text = data.options[3].content;
txt_TrueOption.text = $"正确答案:{data.trueOption}";
txt_JXContent.text = data.analyze;
txt_TrueOption.gameObject.SetActive(false);
txt_JXContent.gameObject.SetActive(false);
tog_Option0.isOn = false;
tog_Option1.isOn = false;
tog_Option2.isOn = false;
tog_Option3.isOn = false;
// if (currentIndex >= _bankData.AnswerDatas.Count - 1) // 最后一题
// {
// btn_Next.gameObject.SetActive(false);
// // 提交按钮显示
// }
// else if (currentIndex <= 0) // 第一题
// {
// btn_Last.gameObject.SetActive(false);
// }
// else
// {
// // btn_Last.gameObject.SetActive(true);
// btn_Next.gameObject.SetActive(true);
// }
}
void ResetAnswer()
{
panel_Answer.gameObject.SetActive(true);
panel_Result.gameObject.SetActive(false);
currentChooseStr = new string[_bankData.AnswerDatas.Count];
currentIndex = 0;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
public void SetData(Action callback)
{
this.callback = callback;
}
#region Result
void ShowResult()
{
panel_Answer.gameObject.SetActive(false);
panel_Result.gameObject.SetActive(true);
var answerDatas = _bankData.AnswerDatas;
int trueCount = 0;
int falseCount = 0;
for (var i = 0; i < currentChooseStr.Length; i++)
{
if (answerDatas[i].trueOption == currentChooseStr[i])
trueCount++;
else
falseCount++;
}
txt_TrueCount.text = trueCount.ToString();
txt_FalseCount.text = falseCount.ToString();
txt_ScoreCount.text = $"{trueCount}分";
}
private void ClickFinishButton()
{
callback?.Invoke();
}
private void ClickTryAgainButton()
{
ResetAnswer();
}
#endregion
}
}