50 lines
1.3 KiB
C#
50 lines
1.3 KiB
C#
using System;
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using TMPro;
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using Unity.Loader;
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using UnityEngine.UI;
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namespace ZC
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{
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[UIType(UIType.MainUI)]
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public class MainUI : UIBase
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{
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private Button btn_Start;
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private TMP_Text txt_Score;
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private TMP_Text txt_Progress;
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private TMP_Text txt_Time;
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public override void Init()
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{
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base.Init();
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btn_Start = GetValue<Button>("btn_Start");
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txt_Score = GetValue<TMP_Text>("txt_Score");
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txt_Progress = GetValue<TMP_Text>("txt_Progress");
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txt_Time = GetValue<TMP_Text>("txt_Time");
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btn_Start.onClick.AddListener(OnClickBtnStart);
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Global.Instance.updateTime += UpdateTime;
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Global.Instance.updateScore += UpdateScore;
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Global.Instance.updateProgress += UpdateProgress;
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}
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private void UpdateTime(string obj)
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{
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var dateTime = System.DateTime.Now;
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txt_Time.text = $"实训时间:{dateTime.Year}年{dateTime.Month}月{dateTime.Day}日";
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}
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private void UpdateScore(string obj)
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{
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txt_Score.text = $"实训成绩:{obj}";
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}
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private void UpdateProgress(string obj)
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{
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txt_Progress.text = $"实训进度:{obj}%";
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}
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private void OnClickBtnStart()
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{
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}
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}
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} |