HAARFTE/Assets/DemoGame/GameScript/Hotfix/UI/Logic/AnswerUI.cs

142 lines
4.6 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace ZC
{
[UIType(UIType.AnswerUI)]
public class AnswerUI : UIBase
{
private Transform Answer;
private TMP_Text txt_Title;
private TMP_Text txt_TrueOption;
private TMP_Text txt_JXContent;
private TMP_Text txt_Label0;
private TMP_Text txt_Label1;
private TMP_Text txt_Label2;
private TMP_Text txt_Label3;
private Toggle tog_Option0;
private Toggle tog_Option1;
private Toggle tog_Option2;
private Toggle tog_Option3;
private Button btn_Last;
private Button btn_Close;
private Button btn_Next;
//
private Transform Result;
private TMP_Text txt_TrueCount;
private TMP_Text txt_ScoreCount;
private TMP_Text txt_FalseCount;
private Button btn_TryAgain;
private Button btn_Finish;
private QuestionBankData _bankData;
private int currentIndex = 0;
public override void Init()
{
base.Init();
txt_Title = GetValue<TMP_Text>("txt_Title");
txt_TrueOption = GetValue<TMP_Text>("txt_TrueOption");
txt_JXContent = GetValue<TMP_Text>("txt_JXContent");
txt_Label0 = GetValue<TMP_Text>("txt_Label0");
txt_Label1 = GetValue<TMP_Text>("txt_Label1");
txt_Label2 = GetValue<TMP_Text>("txt_Label2");
txt_Label3 = GetValue<TMP_Text>("txt_Label3");
tog_Option0 = GetValue<Toggle>("tog_Option0");
tog_Option1 = GetValue<Toggle>("tog_Option1");
tog_Option2 = GetValue<Toggle>("tog_Option2");
tog_Option3 = GetValue<Toggle>("tog_Option3");
btn_Last = GetValue<Button>("btn_Last");
btn_Close = GetValue<Button>("btn_Close");
btn_Next = GetValue<Button>("btn_Next");
Answer = GetValue<Transform>("Answer");
Result = GetValue<Transform>("Result");
txt_TrueCount = GetValue<TMP_Text>("txt_TrueCount");
txt_ScoreCount = GetValue<TMP_Text>("txt_ScoreCount");
txt_FalseCount = GetValue<TMP_Text>("txt_FalseCount");
btn_TryAgain = GetValue<Button>("btn_TryAgain");
btn_Finish = GetValue<Button>("btn_Finish");
btn_Last.onClick.AddListener(ClickLastButton);
btn_Close.onClick.AddListener(ClickCloseButton);
btn_Next.onClick.AddListener(ClickNextButton);
// 读取题库
_bankData = new QuestionBankData();
}
public override void Dispose()
{
base.Dispose();
btn_Last.onClick.RemoveListener(ClickLastButton);
btn_Close.onClick.RemoveListener(ClickCloseButton);
btn_Next.onClick.RemoveListener(ClickNextButton);
}
private void ClickNextButton()
{
currentIndex++;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void ClickCloseButton()
{
throw new System.NotImplementedException();
}
private void ClickLastButton()
{
currentIndex--;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
public void SetQuestionBankData(QuestionBankData bankData)
{
this._bankData = bankData;
}
private void InitAnswer()
{
currentIndex = 0;
SetUIContent(_bankData.AnswerDatas[currentIndex]);
}
private void SetUIContent(AnswerData data)
{
currentIndex = data.index;
txt_Title.text = data.title;
txt_Label0.text = data.options[0].content;
txt_Label1.text = data.options[1].content;
txt_Label2.text = data.options[2].content;
txt_Label3.text = data.options[3].content;
txt_TrueOption.text = data.trueOption;
txt_JXContent.text = data.analyze;
tog_Option0.isOn = false;
tog_Option1.isOn = false;
tog_Option2.isOn = false;
tog_Option3.isOn = false;
if (currentIndex >= _bankData.AnswerDatas.Count - 1) // 最后一题
{
btn_Next.gameObject.SetActive(false);
// 提交按钮显示
}
else if (currentIndex <= 0) // 第一题
{
btn_Last.gameObject.SetActive(false);
}
else
{
btn_Last.gameObject.SetActive(true);
btn_Next.gameObject.SetActive(true);
}
}
}
}